Quote Originally Posted by PK_THUNER View Post
Really? Because I'm under the impression that that is an attack with 30k hits then a heal at 20k. With 20% mitigation that's 24k dmg with the a heal that would be 4k. With 20% healing the dmg is 30k with a 24k heal which is 6k. So mitigation is better right? Or am I crazy?
Assume a WAR and PLD have 30k hp base. PLD has Shield Oath, WAR has Defiance for 37.5k hp total and +20% healing.

PLD taking 30k damage mitigates it to 24k damage, leaving them with 6k hp (20%). WAR takes the full 30k, leaving it at 7.5k (20%).

PLD gets healed for 20k and ends up at 26k hp (86.7%). WAR gets healed for 24k and ends up at 31.5k (84%).

There is an incredibly small difference that won't be noticed by any healer, and it's caused because Defiance's boosted healing is slightly weaker than it should be, not because mitigation is automatically better. You don't need to change how you heal depending on what tank you get, as long as they're using comparable cooldowns. If Defiance's healing was boosted to 25% the numbers would be identical.