Quote Originally Posted by PK_THUNER View Post
Yeah but I think what they are getting at it mitigation is better then having more health.
Which is insofar true as that healing scales with mitigation.

Healing 500 on a target that has 0 mitigation means that target has 500 effective HP more. Healing 500 on a target that has 50% mitigation means that target has 1000 effective HP more (Which is why Defiance increases healing received - but IIRC, the bonus doesn't apply to abilities. If so, Defiance would indeed be objectively weaker than the other tank stances).

Therein lies a weakness of health - healers are just far, far better at creating effective HP than gear. That's why nominal health and thereby VIT is relegated to a mere buffer for burst.
#GameDesignRamblings