The only thing that's annoyed me about the Azim Steppe...
is that I accidentally found the Mol character really fast and didn't get to hear all the other NPCs tell me about their tribe. T_T
The only thing that's annoyed me about the Azim Steppe...
is that I accidentally found the Mol character really fast and didn't get to hear all the other NPCs tell me about their tribe. T_T
I love the Dothraki people in the steppe. I wouldn't mind going back there just for the music alone.
I'm just finishing up this zone and its my favorite thus far by a mile. The lore is great, the music is stunning, and its a landscape we haven't seen before in FFXIV thus far. I'm holding out hope that since the Xaela are all avid and dedicated horsemen, we might get some quests one day to earn a 'regular' horse of our own like the models you see roaming around the camps.
"Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt
Rather than inventing a random Beast Tribe, what they should do is create something similar to the beast tribe, but unique to the Steppe. Have some new content that lets us associate with any tribe we wish, and help out that tribe. Similar to the Grand Companies, but better. And with a lot more lore involved. Have unique rewards for each tribe, just like the beast tribes though.
If we don't go back there for another part of the MSQ or SOMETHING, I will be sorely disappointed. This area NEEDS to be expanded upon further, I would even like to see the other regions of the Steppe added. (It was stated that that was but one small part of the Steppe, and there are tribes that reside in the desert-like regions and mountains you can see from certain parts of it.) That said, I don't see them adding additional areas/maps in the middle of an expansion... but that would be super awesome.
Part of me says we have one near guarantee that we WILL be going back there and the tribes (at least the Oronir and Dotharl) WILL be playing some sort of significant role in some way: SE paid to have Magnai and Sadu voice acted. :P Maybe it's just me, but if they were only going to be significant characters during that one part of the MSQ and never again, I couldn't see SE hiring voice actors for them.
Also, 1000% on board with the idea of doing Xaela tribe quests instead of beast tribes. This should totally be a thing.
And epic (albeit kinda crazy) idea/reason for us to possibly have to go back:
The Oronir and Dotharl hate each other and both have pretty strong religious beliefs. One worships the sun deity where the other, like many of the other Xaela tribes and as is referenced in side questing, likely primarily pays reverence to the moon deity.
...Primal vs. primal anyone? >:'D
Last edited by Miyha; 07-06-2017 at 05:15 AM.
Yes! Not exaggerating, but I really loved everything in that area. Need more of Azim!This is by far my favorite zone in the expansion (possibly the entire game). A combination of the aesthetics, the lore of the Xaela tribes, and the music, just comes together to make it awesome. I really enjoyed the MSQ portion there, and miss it even now that I've moved on past that point.
I hope they do add more content there, and will be going through the side quests shortly on another job. It just screams daily quest area where we help one (or more) Xaela tribes instead of an actual "beast tribe". C'mon SE, you can do it!
I agree with this. There's too much space here and not enough stuff to do in it.
The Azim Steppe is one of my favorite areas in Stormblood, partly because of how much it reminds me of the Calm Lands from FFX, both in appearance and atmosphere.
I don't think there's too much space. In fact I appreciate that the place isn't ridiculously crammed with things. But I would like to see the Steppe expanded upon (physically) and for us to return.
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