Hey there, I posted this in another thread but I think it's more relevant here because my opinion coincides with the OP's. Generally speaking I'd very much prefer the casters BLM and SMN buffed to do more than the RDM with the BLM at top if played to the highest level. SMN should also be doing more than the RDM given its more complex rotation and how punishing missing certain abilities/dying are to the class. Either both are buffed to be above RDM or RDM is nerfed to be below both is my point of view personally, but I much prefer the former for a plethora of reasons.
When you look at the data sets from 10th percentile to 99th percentile, what you find is RDM is doing fantastic in comparison to BLM and SMN. Now as for RDM with regard to buffs and nerfs, hear me out. I don't really want them to get nerfed - I'd much prefer if the other casters got buffed to do more damage than RDM as this balances out class difficulty to dps output (personal opinion). It's clear in their initial testing they were content with the dps output from RDM and as such, I don't see how both BLM and SMN doing more dps than them should break fight difficulty if they were buffed to more dps. This is just my personal opinion, but I do enjoy the fact that RDM is very easy and as such, even the average to bad player can perform decent dps on that class.
If we analyze the dps data on both fights, we can identify which classes are performing well at each level of play and which might not be up to standard. You can make your own conclusions about the data: whether its down to class difficulty, skill level of class players, fight design, how "strong" you think the class should be relative to the skill level needed to play optimally, how effective the class is with party buffs, stat distribution on their gear etc
All the data is retrieved from here using standard comps: https://www.fflogs.com/statistics/15...unt&dataset=90
Lets do a statistical breakdown for both bosses (you can check the data yourselves for the individual bosses to the see the differences). I skip the 25th, 75th and 95th break points just to make the division more nicer looking. However, they are good break points to look at regardless.
We have the following (assigning 9 for the worst dps and 1 for the best dps):
Averaging the results, we get the following scores/rankings in terms of DPS for both fights:
Keep in mind this is data from only 2 EX fights and so fight design plays a key part, but even still, the data is useful. There are some "obvious" observations from this however. It is clear, across all levels of play, SMN, MCH and DRG are the 3 worst performing dps in the two fights and SAM, RDM and NIN are the best 3 performing dps. There are a lot of factors to consider as I pointed out earlier. For the lower percentiles, it could come down to class difficulty/design or how badly deaths affect a class etc. For the higher percentiles, it's more about the dps ceiling of the classes coupled with mechanics in the 2 EX fights. If you look at the full breakdown of the dps at each percentile, its interesting to see the dps difference between them (the bottom 3 have very minute differences generally speaking).
For example at the 75th percentile the bottom 3 are: MCH (3067), DRG(3087), SMN(3090) a difference of 23 between 10th and 7th place]. However the difference is more stark as you go up: comparing SMN (3090) (Ranked 7th) to BLM(3190) (Ranked 5th) or even NIN(3275) (Ranked 4th) demonstrates this.
To end, my personal opinion is that I really like how easy RDM plays and I'd much prefer the other 2 casters receive buffs if they were found to be weaker (I'm a caster/SMN main so I'm biased - go figure). It's clear for me that both SMN and BLM are more complex from personal experience on said classes. I've already voiced my concerns over how bad SMN's dps is considering their difficulty. We'll have to wait and see what 4.0.5 has in store. For now, we can just try our classes out in omega and add more data to the pool and keep giving feedback to SE.