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  1. #11
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Anonymoose View Post
    This only works solo; have you tried being in a party with this strategy? Doesn't work well - tank flies ALL OVER the place. The Mosshorn fight is like being trapped in a goddamn pinball machine.
    You can do the Mosshorn fight where a single player tanks Mosshorn and all the adds at once. I haven't done it since the patch because lolmossarmor, but I suspect it would be even easier to do now.
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  2. #12
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,046
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Rentahamster View Post
    You can do the Mosshorn fight where a single player tanks Mosshorn and all the adds at once. I haven't done it since the patch because lolmossarmor, but I suspect it would be even easier to do now.
    Honestly, I don't think we've ever done it any other way; we pull the group back to a wall with a dip in it so at least the tank doesn't see himself flying all over the place; circle up, keep buffed, lay down a DoT-Net and have DD focus on whatever is alive that has the lowest HP at the moment.

    Even then, keeping the tank healed is hysterical because he does not ever stop flying up the mountain like a GLA-Yo-Yo; though sometimes it'll stick and claim he's "too far away" to be healed despite his screen showing him right next to me.

    Stupid reason to have someone die.
    (1)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  3. #13
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    While the knock-back sucks, what really annoys me is when you get multiple knock-backs like you describe and they knock you so far away that the mobs reset and go back to their original location. While not much of an issue with a leve mob, with regular mobs, it opens the mob up for someone else to claim and finish off.
    (5)

  4. #14
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Mishakai View Post
    While the knock-back sucks, what really annoys me is when you get multiple knock-backs like you describe and they knock you so far away that the mobs reset and go back to their original location. While not much of an issue with a leve mob, with regular mobs, it opens the mob up for someone else to claim and finish off.
    Or with the current link system you get knocked into a group of mobs and aggro several who link with several more so suddenly you are fighting 9 mobs at once... Good times.
    (2)

  5. #15
    Player
    Aleczan's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    535
    Character
    Aleczan Knighthill
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Djeserit View Post
    1. Find corner.
    2. Stand with back to corner.
    3. ????
    4. Profit.

    The Gnat Shock Spikes issue is far more annoying, this can at least be dealt with, with proper positioning.
    I got knocked back beyond the boundary of where we're allowed to walk all the time.
    I got knocked back up into a cliff face.
    I got knocked back off the cliff, down into the black oblivion under Nanawa Mines.

    When that happened, though it seems to be just graphic error, the game didn't acknowledge I was already in a corner, or against the wall. The distance still counts, and thus my mage couldn't cure me.

    I think this also needs a fix.
    (2)

  6. #16
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    I d prefer knock back as character being kock back and fall down and not knock back as push back
    (0)

  7. #17
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    It is annoying yes, but an interesting and unique game mechanic that involves positioning. You can incap the goats to make them knock you back less, but that's more trouble than it's worth.

    I would like to see the following:

    Make horn incapacitation easier to do.



    Allow me other ways to stop getting knockback besides standing in front of a wall. Like some kind of super steadfast ability or whatever.

    Give me a move that has knockback properties too, so I can do that annoying move to them, too.

    got to agree, if monsters didnt have unique moves they would all be the same, However this made more sense when different mobs gave different exp (nannygoats used to give more exp than some other monsters)

    and shockspikes is a lot worse with AA, before you could choose not to attack, but now, if you want to do any ability you need your ability bar open, which means you will be AAing. you basically have to turn around or run away, but some things will make you face the monster anyhow.

    Scouring strike is useful, but its on a long cooldown, and i think its one of the few skills like that, maybe purge, not to sure bout what purge does.

    long story short, while some skills are annoying, different monsters should have different tricks, but like renta says, it would be good if there were more ways to deal with or eliminate said tricks
    (0)

  8. #18
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    copy/paste from my thread
    =======
    torippi started a thread saying he had a situation where a mob in group of 3 used level 5 petrify and because previous effect gets overwritten with the new one, on top of all 3 mobs using the action repeatedly he ended up dying without being able to do anything. Reps response to this one:

    Original thread link: http://goo.gl/nAd3f

    Quote Originally Posted by Triairy View Post
    皆さん、こんばんは。
    Good evening everyone,

    現在の仕様では、ご指摘いただいてる通り、レベル5石化は必ずかかり効果も上書きされてしまいます。
    こちらについては、モンスターのアクションの発動頻度を下げるなどを含め、
    モンスターのアクションロジックの調整を行う予定です。
    With current set up, as mentioned level 5 petrify will always succeed on top of that it will erase previous effect; for this one we are planning to adjust such as frequency the monster uses the skill and adjust the monster action logic.

    また「こちら」でご報告いただいたアクションや、
    その他のモンスターが使うアクションについても、
    フィードバックを受けながら、調整を行っていきますので、
    引き続きフィードバックをお願いします。
    Also for the actions, or other monster actions which was mentioned in the other thread will also be adjusted as we receive feedbacks, so please continue giving feedbacks. Thanks,
    Other thread talked about how the black sheep puts you to sleep, or mole always going underground, etc..
    (5)

  9. #19
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    noone mentioning that poison flytraps got like, the worst freaking leve mobs ever XD?
    party of 3, throwing you back, putting gravity on you, shoot you, and repeat that untill you're dead lol.
    while i can live with knockback or karkual sleep, those flytraps got worse to defeat then anything else D:
    (3)

  10. #20
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Black_Rose View Post
    noone mentioning that poison flytraps got like, the worst freaking leve mobs ever XD?
    party of 3, throwing you back, putting gravity on you, shoot you, and repeat that untill you're dead lol.
    while i can live with knockback or karkual sleep, those flytraps got worse to defeat then anything else D:

    yeah imo they are way imbalanced for what they are, its funny because before their exp was normal, but they are some of the worst monsters in the game, maybe just a melee issue though, maybe mages and archers laugh em up
    (0)

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