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  1. #1
    Player
    Medicine's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    508
    Character
    Tyurru Irisfield
    World
    Odin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Mycow8me View Post
    This would be a nonissue if they allowed overmelding on accessories ONLY to accommodate STR melds. Overmelding % chance needs to not be so ridiculous though. No one wants to go through str melds on all accessories at 20% chance or lower... Minimum cap should be in order 100% chance for first 2, 80% chance for 3rd meld 60% chance for 4th meld, and 50% chance for final meld.

    Heaven forbid they make crafters useful again.
    So you wanna force every tank to pay millions of gil to get STR? Why not just bring back HW VIT?..
    (8)

  2. #2
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Medicine View Post
    So you wanna force every tank to pay millions of gil to get STR? Why not just bring back HW VIT?..
    Materia is very easy to get, don't even start with that crap. Even VI materia is easy to get right now with seals/dungeons/cracked clustors. With a much higher Meld chance, overmelding is not an issue. Overmelds have always been a great if you have it, not a big deal if you dont.

    I don't know why they wont bring it back but I'm not SE.
    (1)
    Last edited by Mycow8me; 07-06-2017 at 02:35 AM.

  3. #3
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Mycow8me View Post
    I don't know why they wont bring it back but I'm not SE.
    If you can overmeld a main stat what's the point of raid accessories then?
    (0)

  4. #4
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by YitharV2 View Post
    If you can overmeld a main stat what's the point of raid accessories then?
    I dont understand what your trying to imply with this question...
    (0)

  5. #5
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Mycow8me View Post
    I dont understand what your trying to imply with this question...
    I'm implying that overmelded accessories could be better than raid accessories because main stats are that strong.

    http://xivdb.com/item/16699/scintillant+ring+of+slaying
    http://xivdb.com/item/16537/alexandrian+ring+of+slaying

    I'm assuming that you can meld up to 5 slots with 1 green slot according to this post.

    66+15x5 > 78+15
    (0)
    Last edited by YitharV2; 07-06-2017 at 02:59 AM.

  6. #6
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by YitharV2 View Post
    I'm implying that overmelded accessories could be better than raid accessories because main stats are that strong.

    http://xivdb.com/item/16699/scintillant+ring+of+slaying
    http://xivdb.com/item/16537/alexandrian+ring+of+slaying

    I'm assuming that you can overmeld to 5 slots.

    66+15x5 > 78+15
    When I was talking about overmelding. I was assuming that all accessories be overmeldable, even raid gear.
    (0)

  7. #7
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Mycow8me View Post
    When I was talking about overmelding. I was assuming that all accessories be overmeldable, even raid gear.
    But that's not how it worked? Everything on reddit says that you can't overmeld raid gear.

    My guess as to why they don't want to let raid gear be overmeldable is power creep but also to give crafters a reason to make gear (as secondaries can still be fairly useful). The point of my first question is they probably prohibited main stat overmelding to prevent craftable gear from being better than raid gear.
    (0)