So change it back and make the new gear give less VIT. Problem Solved.
So change it back and make the new gear give less VIT. Problem Solved.
That doesn't solve the issue. The issue is if they have both HP and AP dependent on one stat, it is very challenging to balance both, which makes sense, since via one stat they're dependent on each other. I think Yoshi's argument was that HP became inflated? If you lower VIT on new gear, that would just lower tank AP, and that may not necessarily what they want.
As stated, all they need to do is put STR on Fending Accessories, really.
With that idea, they may as well have only one set of accessories. I wish they made parry/block more useful by adding in a counterattack or adding in your next weaponskill potency being doubled. Doesn't have to be via Tenacity, could be via Trait for Tanks.That doesn't solve the issue. The issue is if they have both HP and AP dependent on one stat, it is very challenging to balance both, which makes sense, since via one stat they're dependent on each other. I think Yoshi's argument was that HP became inflated? If you lower VIT on new gear, that would just lower tank AP, and that may not necessarily what they want.
As stated, all they need to do is put STR on Fending Accessories, really.
I just feel the PR response is just pure bs. This was clearly done to cut the damage from Tanks. I'm willing to accept the damage lost if I had something else in it's place. Also the Sig is from a scene in Dissidia 012 where Prishe gives WoL a name.
The solution is to buff the DPS stances and remove any and all penalties from swapping stances...leave everything else alone (except maybe make tenacity suck less.) Your job as an active tank is to hold aggro. Your job as non-active tank is to DPS (or handle other mechanics) while getting ready to take aggro when needed. Tanks don't need to do high DPS while actively tanking - if you want to be doing high DPS all the time then play a DPS. Ever hear the phrase "can't have your cake and eat it too?" It applies here...
This argument is so tiresome. Can you please quote from above where a tank is asking to do dps role numbers.
You are right, they didn't ask to do as much damage as a DPS and that was not my point. If tanks cared about enmity then they would ask for higher enmity multipliers - not to do more damage to keep enmity. SE gave tanks more enmity - they should be happy but they are here asking for changes to tank damage while tanking...hmmmmm. You should not be concerned about your damage numbers while tanking only holding threat...yet, here we are talking about tweaking stats to give tanks more damage they don't need to fulfill their primary role.
Please understand that as off tanks, we are practically a glorified DPS for a majority of the fight, which leads us to be concerned about our DPS. Maintank is a bit different cause they can increase healer dps via mitigating more helping overall party output. It's not always about threat. I highly doubt there is a tank out there who wants to do equivalent of the DPS roles output, but thats beside the point. When were spending most of the fight not having to worry about mitigation, we worry about our dps. That's all there is to it.
Because once you have enmity on the boss, what else is there to do but focus on damage? If the outgoing damage isn't going to kill you and aggro isn't an issue, damage is the next step to optimizing. They have fulfilled their primary role. What you're asking is they just be satisfied basically doing nothing but press a cooldown every time a buster goes out. That's a great way to ensure queue times become even worse as most people find just maintaining aggro boring.You are right, they didn't ask to do as much damage as a DPS and that was not my point. If tanks cared about enmity then they would ask for higher enmity multipliers - not to do more damage to keep enmity. SE gave tanks more enmity - they should be happy but they are here asking for changes to tank damage while tanking...hmmmmm. You should not be concerned about your damage numbers while tanking only holding threat...yet, here we are talking about tweaking stats to give tanks more damage they don't need to fulfill their primary role.
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