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  1. #1
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    So change it back and make the new gear give less VIT. Problem Solved.
    (1)

  2. #2
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by FallenArisen0990 View Post
    So change it back and make the new gear give less VIT. Problem Solved.
    That doesn't solve the issue. The issue is if they have both HP and AP dependent on one stat, it is very challenging to balance both, which makes sense, since via one stat they're dependent on each other. I think Yoshi's argument was that HP became inflated? If you lower VIT on new gear, that would just lower tank AP, and that may not necessarily what they want.

    As stated, all they need to do is put STR on Fending Accessories, really.
    (1)

  3. #3
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by YitharV2 View Post
    That doesn't solve the issue. The issue is if they have both HP and AP dependent on one stat, it is very challenging to balance both, which makes sense, since via one stat they're dependent on each other. I think Yoshi's argument was that HP became inflated? If you lower VIT on new gear, that would just lower tank AP, and that may not necessarily what they want.

    As stated, all they need to do is put STR on Fending Accessories, really.
    With that idea, they may as well have only one set of accessories. I wish they made parry/block more useful by adding in a counterattack or adding in your next weaponskill potency being doubled. Doesn't have to be via Tenacity, could be via Trait for Tanks.
    (0)

  4. #4
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by FallenArisen0990 View Post
    So change it back and make the new gear give less VIT. Problem Solved.
    Not sure this would help, as the fights are tuned to hit pretty hard.

    On a sidenote: I simply MUST know where your sig comes from.
    (0)
    Quote Originally Posted by MoroMurasaki View Post
    Advantage is fair if you're willing to do something that most others aren't.

  5. #5
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by HyperSMB View Post
    Not sure this would help, as the fights are tuned to hit pretty hard.

    On a sidenote: I simply MUST know where your sig comes from.
    I just feel the PR response is just pure bs. This was clearly done to cut the damage from Tanks. I'm willing to accept the damage lost if I had something else in it's place. Also the Sig is from a scene in Dissidia 012 where Prishe gives WoL a name.
    (0)

  6. #6
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    The solution is to buff the DPS stances and remove any and all penalties from swapping stances...leave everything else alone (except maybe make tenacity suck less.) Your job as an active tank is to hold aggro. Your job as non-active tank is to DPS (or handle other mechanics) while getting ready to take aggro when needed. Tanks don't need to do high DPS while actively tanking - if you want to be doing high DPS all the time then play a DPS. Ever hear the phrase "can't have your cake and eat it too?" It applies here...
    (5)

  7. #7
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ayerinn View Post
    Tanks don't need to do high DPS while actively tanking - if you want to be doing high DPS all the time then play a DPS. Ever hear the phrase "can't have your cake and eat it too?" It applies here...
    This argument is so tiresome. Can you please quote from above where a tank is asking to do dps role numbers.
    (9)

  8. #8
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    Quote Originally Posted by Gravton View Post
    This argument is so tiresome. Can you please quote from above where a tank is asking to do dps role numbers.
    You are right, they didn't ask to do as much damage as a DPS and that was not my point. If tanks cared about enmity then they would ask for higher enmity multipliers - not to do more damage to keep enmity. SE gave tanks more enmity - they should be happy but they are here asking for changes to tank damage while tanking...hmmmmm. You should not be concerned about your damage numbers while tanking only holding threat...yet, here we are talking about tweaking stats to give tanks more damage they don't need to fulfill their primary role.
    (3)

  9. #9
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Please understand that as off tanks, we are practically a glorified DPS for a majority of the fight, which leads us to be concerned about our DPS. Maintank is a bit different cause they can increase healer dps via mitigating more helping overall party output. It's not always about threat. I highly doubt there is a tank out there who wants to do equivalent of the DPS roles output, but thats beside the point. When were spending most of the fight not having to worry about mitigation, we worry about our dps. That's all there is to it.
    (1)

  10. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ayerinn View Post
    You are right, they didn't ask to do as much damage as a DPS and that was not my point. If tanks cared about enmity then they would ask for higher enmity multipliers - not to do more damage to keep enmity. SE gave tanks more enmity - they should be happy but they are here asking for changes to tank damage while tanking...hmmmmm. You should not be concerned about your damage numbers while tanking only holding threat...yet, here we are talking about tweaking stats to give tanks more damage they don't need to fulfill their primary role.
    Because once you have enmity on the boss, what else is there to do but focus on damage? If the outgoing damage isn't going to kill you and aggro isn't an issue, damage is the next step to optimizing. They have fulfilled their primary role. What you're asking is they just be satisfied basically doing nothing but press a cooldown every time a buster goes out. That's a great way to ensure queue times become even worse as most people find just maintaining aggro boring.
    (2)

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