Quote Originally Posted by Strywin View Post
Yeah I don't notice whats so great about the change at the moment. We have a few people being leaders on aether at times BUT people still don't listen or care to win first place. Which is fine I suppose because come on... who takes frontlines seriously anyways.
THIS is the real problem.

Frontlines or Feast, you're competing. If you don't have the will to win, you're in the wrong place. Now I'm not saying PvP's got to be serious business 100% of the time (in fact, the distraction team thing started as a joke among me and my friends. It just so happens that it worked as a strategy, and we get a kick out of poking the hive enough to have a whole team chase us). But no one should come into a competition thinking "eh, it's fine if I don't get first, I get [insert reward here anyways]". To hell with that. I want first. And if someone else wants it more, fight me for it. Nothing is more fun than the close matches when you can tell the other team wants it as bad as you. Therein lies the thrill. Therein lies the rush to requeue. Therein lies the fun of PvP.

It's nice that PvP now became an option for XP, and were it not for Raubahn and his Great Eastern Gate during early access, I likely doubt that PvP would've become such a widely sought option for leveling (plus dungeons STILL give more). But the good thing that came out of it is people who otherwise wouldn't have tried now not only have, but they've discovered they like it. Whether or not they were in it solely for XP, now is a good time to work on learning how to play better and get those wins and the "good" XP reward.

For anyone who just wants to afk still, dungeons give more, but you still have to work there. Joke's on you.