

Been thinking of what you guys said. I have few adjustments I would add to Aethrights to make them work better.
Can only get 10 per Aethright quests at THAT Aethright every 10 hours. This is only limit on not going back to citys and getting quests there. You can still get leve quests at citys but there isnt a limit for THAT Aethright or anyone.
I also thought sitting at one camp would be a bad idea since theres 4-2 Aeth camps that support same levels.
With a player with 99 leve quests will have a better chance in reaching 0 this way. More power for casual players to clear more leve quests and DoL.
Edit: Would also change the leve quest recharge time to 7hours. Time sink this way would be better then having the player forced into doing something for a time sink.
Last edited by Venat; 11-02-2011 at 05:39 AM.



Yea you could combine that with what Sephrick said, perhaps have a limit on how long the Clearance lasts.
Clearance will last either 12 hours or 12 leves which ever is completed first at which point you have to go back to the guild to be re-issued a new clearance.
All leve content besides Local leves could then be moves to the respective Aerthryte.
SE could include Company leves as part of the 12 leve clearance.
Last edited by Jinko; 11-02-2011 at 05:47 AM.


Its nice that my forum getting checked out for once. I had few good topics and one that SE desided to do. "redo starting of the game". We will not even see that till ver2.0.

put a leve NPC at each camp
Take away anima
put in a system that lets you teleport to an Aetherite of your choosing once every 15-20 minutes like return.
my 2 gil.

I would want this. I was doing leves at the rank 40 camps in La Noscea and the thing i spent the most time on was going between camps and back to town. It gets a bit tedious once youve done it 4 times.

I didn't have time to read every post, so sorry if someone already mentioned this. The company NPC at the camps are pretty much this idea, and from my experience, they give more EXP than regular leves. You could just do them over and over. You don't get gil, but it's good exp. Having a guildleve NPC would be nice at the camps though, Usually when I head back to town after doing all my leves, I get distracted and end up not going back. Maybe this would keep me from doing that.
Just bare with it for now, once the maps are redesigned it won't be such a choir traveling from town to aetheryte and back, god knows we could use to have miles of empty stretches of land removed, but it's not like we have to beg for it, it's already being done so we just gotta wait, think about it this way, it would be a waste of time and energy for the dev team to implement new land/ui/engine features when a completely new one is coming in a year, all we'll get from now on (on the mechanic side) is tweaks to make the gaming more stable until 2.0, everything else we get will just be pure content that can be ported to 2.0 like quests, gear, jobs, etc...
good idea .



Agree that it would be a waste of time to add large changes, but adding an leve quest NPC is not a huge deal really.Just bare with it for now, once the maps are redesigned it won't be such a choir traveling from town to aetheryte and back, god knows we could use to have miles of empty stretches of land removed, but it's not like we have to beg for it, it's already being done so we just gotta wait, think about it this way, it would be a waste of time and energy for the dev team to implement new land/ui/engine features when a completely new one is coming in a year, all we'll get from now on (on the mechanic side) is tweaks to make the gaming more stable until 2.0, everything else we get will just be pure content that can be ported to 2.0 like quests, gear, jobs, etc...
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