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  1. #61
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    I'm split on the OP's suggestion.

    Firstly, I would not like to see multiple job pots offered to brand new players because there is no proper venue for them learn the class. For every job in this game, I believe learning come in 3 phases:

    -Reading and understanding the skills.

    -Solo/Role indifference practice (dummy practice/field combat/PotD/Fates)

    -Group practice

    The problem here is that even if you had a player who genuinely wants to learn their job, the 3rd and most important phase misses a proper venue. Players who buy jump pots for their first class, willingness to learn or not, will not be inclined to start from the lowest duty lvl and work their way up just to get group practice experience (especially if there's no hint from the game system to do so). If they're lucky, they'll end up maybe in low lvl instances several times like brayflox (lvl 32 I believe?) and get comfortable. If not, they end up in something like The Vault or some lvl 60 dgn.

    And that's where the problem starts. Unless the player is basically a genius and can learn everything in one go, they will inevitably end up making basic rookie mistakes often that should not show up in a lvl 60 duty because the skills practiced on the field and the dummy, fates and PotD play out differently in a group format. TL;DR: No intermediate hall of novice, more likely to mess up in high lvled content.

    And that's just ONE job.


    Then there's the suggestion for multiple job pots for alts and players who played multiple jobs from start to finish. Which actually doesn't sound too bad IF--once again--the player is willing to put the effort in learning. However, the problem remains the same: lack of a proper venue (again, something like an intermediate hall of novice) for them to properly grasp the bulk of their jumped job without fear of reprisal and/or impeding other people in high leveled content. What I wouldn't have a problem with though is for example, say you already leveled a job from the ground up, like WAR and then you have an alt. Since you already know how to tank with the war and you have the money to buy a WAR jump pot, it should fine.


    So to conclude, until the devs implement proper ingame thresholds for people who buy and use jump pots, I would like to see the limit remain.
    (4)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  2. #62
    Player
    Aellae's Avatar
    Join Date
    Sep 2013
    Posts
    455
    Character
    Lily Crescent
    World
    Odin
    Main Class
    Bard Lv 93
    I really don't get all the fuss being made here by some people and why they care so much what others do with their time and money to the point of being snarky about it.

    Personally I could care less what people do. Players are bad with jump potions, players are bad even after leveling till lvl 70. I don't expect a sudden increase of failure in my trials, dungeons, etc. that wasn't there to begin with. I am also past the point of assuming everyone is enjoying the game the same way I do.

    People like jumping expacs and only join the game for a month at best? So be it.
    People dislike the whole leveling aspect an MMO offers and rather want to see the end game? Fine by me.
    People enjoy crafting and gathering and barely ever engage in mob battles? Okay then.
    How in the whole world is it threatening the fun I have while playing the game - unless of course I want to feel offended by it for the sake of being offended and having something to complain about.

    Congratulations, you've "grinded" 70 levels in an MMO. The only achievement you've earned though is your personal, subjective fun. There is nothing more grand or honorable about it.
    Also get off the high horse assuming your way is the only way of having fun in this game or what the game is about (especially in a game like FFXIV that offers so much that it attracts tons of different players).
    (3)
    Last edited by Aellae; 07-05-2017 at 05:39 PM.

  3. #63
    Player
    Roegan's Avatar
    Join Date
    Jul 2017
    Posts
    24
    Character
    Roegan Skaetmoen
    World
    Zodiark
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Aellae View Post
    Congratulations, you've "grinded" 70 levels in an MMO. The only achievement you've earned though is your personal, subjective fun.
    But people should have fun the way *I* say they should!!
    (2)

  4. #64
    Player

    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    46
    It's happening either way. I was skeptical, then bought one for PLD, and I'll be getting one for DRK. I've played all Tanks to 60 on different characters. With limited time like lots of players it's precisely what they're there for. Yoshida said vet players will buy most of them. Now on the other hand I would never dream of buying one for a role I've never hit endgame with. Terrifying to know that Healers can roll up to endgame with less than a weeks worth of experience. Or any role for that matter.
    (1)

  5. #65
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    can we stop this discussion until 4.1?
    (0)

  6. #66
    Player
    Skyclaw726's Avatar
    Join Date
    Nov 2013
    Posts
    111
    Character
    Tenko Hildegard
    World
    Lich
    Main Class
    Sage Lv 92
    I would be ok with mogstation having a "heirloom" set of armor and weapon..something that doesn't need to be repaired and scales with your level and gives you a exp boost that caps at 60 that would make me want to lvl from 1-60.

    The main thing that stops me from leveling from the begininng is needing to update gear every few levels..its a small niggle but its enough to annoy me.
    (1)

  7. #67
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Chocolys View Post
    Please don't.

    One unique job (or story) jump-potion is a compromise enough to allow new or time restricted players to join directly active friends in the game. More is not necessary, the game concept is a leveling RPG. Why not play a game where there is no class leveling at all if that's not your cup of tea.

    Where does it stop? If someone does not have time for farm Tomes for his main or alt classes, they should also add end-gears to the Mogstation?

    You put an effort to farm Tomes or Raid, you get nice equipment as reward.
    You put an effort into leveling a class, you get a level 70 as reward.
    The game concept is "make money for the people who created me".

    Anything after that is an effort to enable the concept.

    There is a very clear and easily identifiable distinction between the leveling process and the gearing process and endgame and whatever else you want to talk about. Your argument is that of the slippery slope fallacy. It is the same argument that people use when they argue that gay marriage will no doubt lead to people marrying dogs, cars and bridges, or that abortion law protecting a fetus after a certain trimester should extend throughout the pregnancy (which people then comically say should extend to masturbatory secretions).

    The difference between leveling 1-60 and everything that comes after it is exceedingly clear to anyone not trying to make an irrational argument against jump potions. Up to that point, the experience is essentially meaningless repetition of PotD, or people who choose a method that is quantifiably slower than this. After 60, the content becomes relevant to the most recently released expansion, and not as repetative (PvP shenanigans withstanding that have now been fixed).
    (2)

  8. #68
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Aellae View Post
    I really don't get all the fuss being made here by some people and why they care so much what others do with their time and money to the point of being snarky about it.
    Maybe because its a MMO thus it also impacts the rest too? I had a handful of potion users in an instance and trials and all of them were simply bad at their job. The healer in the last story trial, that jumped, was one of the biggest reason that we did not manage to beat it. I am not even sure if that healer had swiftcast..I was rezzing as a summoner the whole time..So if people jump and take their time to learn their job before they go into group content, then it would be fine with me...but if those people jump and go into content without a plan of what to truly do..well then this will be on the back of the rest of the team.
    (4)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  9. #69
    Player
    Kukajoo's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    639
    Character
    Quin Decim
    World
    Adamantoise
    Main Class
    Viper Lv 100
    I'd like to say i hate these leveling potions but despite my personal grievances i begrudgingly support this thread, if only for the fact that, that is more income for FFXIV via mogstation which is a large source of their budget to use on the game (Sub fee's largely going towards Square Enix as a whole)
    If people want to toss a bunch of money at the cash shop lettem i think, and if i have to play with em and they aren't doing so well then i'll help them out because thats what a community does.
    We get more players, the game we love gets more money, for more improvements and content, and if you do find someone truly toxic just remember the report feature.
    (4)

  10. #70
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,913
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    If there is a huge demand for the boosts, I would not be suprised to see DoL and DoH level 60 boosts also being sold via the Mog Station.
    (0)

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