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  1. #61
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Physic View Post
    there were 11 jobs, the second 5 were advanced jobs, you didnt have access till you reached 30, but if you hit 30 in the first day you could get all of them. they were pld drk rng bst and brd. all in game from day one.

    the op wants advanced jobs like that, but they arent that at all.

    what the op is asking for is the equivalent of if they locked war to a mnk sub, and then asked you to re level it so you could access 1 new weapon skill and 2 new abilities.
    thats what i was trying to get across

    but when you loaded the game, you had a choice of 6 jobs, period

    alot of people are thinking of the job system here as those advanced jobs, which it totaly isnt

    think of them more as a respec of your class(we dont have specs, but you can get the point) when you use jobs

  2. #62
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Is this just another case of "Attacking a system that isn't even in game yet"
    And this one isn't even clearly defined in patch notes... You are going off random dev posts scattered throughout the forum

    this is why SE has never been one to give info in advance... until now

    As easy as it is to level now.... I think HUGE EPIC quests might be preferable to leveling Jobs separately . Quests that are tough... involved... delve into the lore of the job... require time.. a party and skillful play... I look forward to that

    But I can admit that is just speculation on my part... truth is.. none of us know what the quests will be like... so
    calm down....
    (0)

  3. #63
    Player
    Manafont's Avatar
    Join Date
    Jul 2011
    Posts
    161
    Character
    Love Tap
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gavyn View Post
    Pretty much this.

    But I'll add that leveling up isn't nearly as fast as people seem to exaggerate. I can't understand why people complain about it. If you want to level something up again level up another class. Leveling up a job which has most of the main class's skills already would be redundant.
    i can go 1-50 in a few days
    (0)

  4. #64
    Player
    Manafont's Avatar
    Join Date
    Jul 2011
    Posts
    161
    Character
    Love Tap
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ellohwell View Post
    Lol.

    I dont know if you are doing a parody or not, but I feel inclined to respond to this anyway, even if you are joking, because it's just so hilariously stupid.

    You are totally missing the point about several things. Chief among them is the fact that jobs are role-specialisation for classes. They aren't supposed to be some additional random grind to pander to your sense of elitism. It is a system which is supposed to actually enhance the gameplay, rather than prolong the grind (which isn't even gameplay btw). Another thing you fail to realise is that grindiness does not make a game more hardcore or less "easy-mode". There are ways to add difficulty the game without creating huge barriers to entry based around grind and timesinks.

    There is no depth to grinding out another 50 ranks so you can FINALLY PLAY THE GAME.

    Your whole perspective is stunted because you grew up in the Everquest generation where people equated fun to their sense of achievement after they spent 10 years of their life grinding instead of playing a game.

    Ridiculous. Where do you even get off . . .
    go back to wow and still wall of text critting me
    (0)

  5. #65
    Player
    Manafont's Avatar
    Join Date
    Jul 2011
    Posts
    161
    Character
    Love Tap
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Physic View Post
    there were 11 jobs, the second 5 were advanced jobs, you didnt have access till you reached 30, but if you hit 30 in the first day you could get all of them. they were pld drk rng bst and brd. all in game from day one.

    the op wants advanced jobs like that, but they arent that at all.

    what the op is asking for is the equivalent of if they locked war to a mnk sub, and then asked you to re level it so you could access 1 new weapon skill and 2 new abilities.
    Learn what you are talking about.
    (0)

  6. #66
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Manafont View Post
    Learn what you are talking about.
    Eh..

    2001/2002's FFXI only had RDM, WAR, THF, MNK, BLM and WHM accessible, then they patched in a bit later PLD, BRD, BST, DRK, RNG and SMN whom only had Carbuncle, so while not at launch there was indeed 11 (12) jobs in FFXI at the start.

    I'm for the way XI did it because it does show that they are indeed jobs to be leveled and used in a different area (they're more party/raid based), but the exampled Paladin in I believe 4 gamer interview said if you unlocked it at 30 Gladiator and 15 MRD it would be 'at 30', but you can still exp it and level it up which will also count toward Gladiator, so while it won't be level 1, you will still be leveling it and having to quest to gain more skills and gear etc.
    (1)

  7. #67
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,807
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Arkine View Post
    If I recall correctly you don't need to be lv50 to upgrade your class to a job, so if I upgraded my PUG30 to MNK I'll be stuck as MNK30 until I get PUG up? or can I level up my MNK instead to 50? what will happen to my PUG? will it auto-level with my MNK or will it be stuck @30?

    I'm hoping that Jobs will be a whole different animal from classes and follow a different independent system to "level up" probably be based off quests, that teach you new abilities and advance your Job level/rank/status.
    The Best way to think of it is the following, No mater what identifier the game puts on you, Pug or Mnk you are gaining experience with hand to hand weapons.

    Think of progression in the terms of skill/ability acquisition. You passively gain skills from the weapon every two levels(weapon class). the weapons attached "Job" on the other hand progress via completing quests every 5 levels after the unlock point.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  8. #68
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    No thanks, I rather grind musketeer or some other new class when they're out. I don't think monk for example would play much differently than PUG so it would be stupid to start from lvl1.
    (2)

  9. #69
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Oh yay another pointless thread for something SE has already decided on.

    brb making a petition to not add the materia system
    (2)

  10. #70
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Petori View Post
    No thanks, I rather grind musketeer or some other new class when they're out. I don't think monk for example would play much differently than PUG so it would be stupid to start from lvl1.
    It would actually, especially if they actually put something they've learned from XI to use -- The only similarities they'd have is they both Punch and a have a self cure.
    (0)

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