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  1. #71
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    516
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Riyshn View Post
    4 minute cooldown. Saying DPS taking the role skill to remove DoTs is bad because of it's 2 minute CD, yet you'll advocate a 4 minute CD that directly competes with increasing damage output?
    ??? (what is that 4 minute cooldown you talk about? the buffing stats potions? (5min in NQ / 4m30 in HQ)).

    I don't know what happened in your mind, but I never ever said that "DPS taking the role skill to remove DoTs would be bad" in any way. How can you make such thing up with what you quote of me? Maybe you're confused with another player?

    For the buffing stat potion, I meant people showing their rotation on a dummy on youtube usually use such potions in their rotation to optimize it. I'm not saying in any way it would significantly change the whole number. Don't exagerate what I said. I mean people don't use potions overall except those ones.

    So I was only talking about potions removing debuffs :
    Potions removing Poison/Silence/Blind have a CD of 1m NQ and 54sec HQ.
    Potions removing Sleep/Paralysis/Stone have a CD of 1m30 NQ and 1m21 HQ.
    Did you speak about those potions when you talked about 2min CD? I guess not, you were certainly talking about Erase from Magic DPS, but it has a CD of 90sec, not 120sec, and I never even talked about it as good or bad.

    Now imagine a boss use an effect on every players, it will save a lot of GCD (according to the number of players). Especially if it's a Paralysis, a Sleep, or a Stone effect. Not only the healer will gain GCD but also the others.

    When I play tank, I use Health potions to temporize and give less stress to the healer (I use it like a CD when needed, like I would use Second Wind).
    (0)
    Last edited by Fannah; 07-05-2017 at 11:38 AM.

  2. #72
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    As for paralysis, there are potions for that.
    Out from hundreds time i party, i almost never see anyone use potion to heal their debuff, either they wait to clear by itself, or they wait for me to clear it.

    for me its a must because its not just important, its also because i dont know what else cross class skill i Need to put, i use esuna, protection, that the self mp regen, that increase healing skill, and swiftcast thats it,the rest didnt look appealing for me (swap rescue sometimes, for fun and laugh)
    (1)

  3. #73
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Well, I mean, healers are expected to dps at all times, so the double standards have been here since 2.x. And... trust me when I say your Esuna is neither wanted or desired. Do more damage instead of wasting a GCD on a worthless action. Comparing an oGCD to a GCD results a net gain every time, unless you're trying to say a DPS using Feint or Invig is a DPS loss? :'3
    It's people like you that cause the boss in Omega 4 to cast Doom at the start of the fight and then never again just to make sure someone has the skill.

    DPS dot cleanse (Erase) is a fairly garbage skill. It cannot be used on self, removes a single DoT (and only a DoT), and has a full 90 second cooldown. It is borderline worthless, and I wouldn't expect anyone to actually use it outside of novelty bonus or in a specific planned strat.

    As a healer prepare Esuna when you need it, and don't forget it or that's on you. If you don't want it for fights where it's unnecessary then fine, but being able to cleanse debuffs when someone gets hit with something (and they will) is almost always a benefit. Healer DPS is bonus and being constantly active is a respectable way of play, but you often get more out of your GCD removing the slow on the DPS than you do spamming your own direct damage.
    (3)
    Last edited by LegoTechnic; 07-05-2017 at 02:05 PM.

  4. #74
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    Well, I mean, healers are expected to dps at all times
    Iam sorry what? We are called healer for a reason, dps is optional at best, not a must. you might as well saying RDM are expected to heal at all times then.

    Do more damage instead of wasting a GCD on a worthless action.
    I agree with this but only on normal or previous (before SB) run, right now therre still some people who still new and learning the SB dungeon and raid, so better safe than sorry.

    And this is me personally but, under any situation i will not do dps except instant dot spell when doing recent raid (deltascape for example), everyone Hp get mow down every seconds and i dont want to blunder myself just because i want to contribute a measly 3-4K damage every 5 or so seconds with a cost of my 2 healing spell or 1 big heal or an aoe heal, and not counting healer mana management is not as loose as pre 4.0 now (at least for me ast)

    Let the dps do their thing and we healer do our thing in tight situation, its fine slipping a dps or two every 10 seconds but "to dps at all times"? Go play dps then. In fact play RDM, its definitely suit your "i want to dps and heal at all times" thinking.
    (3)
    Last edited by gumas; 07-05-2017 at 02:47 PM.

  5. #75
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by LegoTechnic View Post
    DPS dot cleanse (Erase) is a fairly garbage skill.
    Erase is an oGCD that can be weaved in between gcds at no cost to your dps. Now, I wonder just who has an insta cast... oh, right, RDM has a constant and consistent use for oGCD skills like this, and I've actually gotten a SMIDGE more mileage out of Erase than I have off my Esuna counterpart, despite playing both Scholar and WHM since 2.X. Esuna has no real value unless the devs try to force it like in O4, and guess what? I'm still not gonna take it because I bet my cohealer will have it, so I'll take something more useful. Like, hey, Cleric.

    I do find it funny how you think I enforce it, seeing as it was a standard set by the community way back. Pragmatically speaking, Esuna is worthless on anything that isn't Doom. I'm not wasting MP that would be better spent dpsing healing someone that keeps standing in the fire.
    (0)
    Last edited by Thunda_Cat_SMASH; 07-05-2017 at 03:13 PM.

  6. #76
    Player
    xNewbx's Avatar
    Join Date
    Mar 2017
    Posts
    106
    Character
    Rin Tin
    World
    Sargatanas
    Main Class
    Archer Lv 80
    Quote Originally Posted by LegoTechnic View Post
    Snip
    Okay so you've given the perfect example as to why it should be removed from the cross role abilities. If a skill is mandatory to have as a cross role ability, then why exactly is it not a permanent ability? The WHOLE point of role abilities are because they're supposed to be optional. When you decide to not take Esuna and fights throw doom at you, of course you'll then take it after people die. But there is absolutely no reason that an optional ability to take should cost instant deaths of others. It becomes an absolutely 100% must take, which is the exact opposite of what they said they're trying to achieve with role abilities.
    (5)

  7. #77
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    its not even just a matter of wether esuna is needed or not. in some fights it is, and in some it isnt, but it remains that having esuna in a cross role slot is bad for personal optimization (and if youre in a static, either you or your cohealer will have to sacrifice something for that thing if a fight calls for it). if you have esuna to play it safe, youre already sacrificing something useful like largesse or cleric stance or even protect which you wont be able to reapply if someone dies and you res them. if you dont have esuna because you want to maximize your dps and trust that ppl will handle mechs properly, you jeopardize some people in the party.


    if you ask me, disable shouldve been cross role instead. that way every healer wouldve had some form of reliable mitigation (and frankly, healers are the most apt for the job. ive yet to see dps that actually know when to use feint or addle), but instead we have to end up picking 2 between esuna, largesse, cleric stance, e4e or rescue. (and if you care about your personal healer dps, youre really only picking 1 between esuna, largesse, e4e and rescue, which is bs)

    and while its true that you can be macroing to swap between abilities, thats honestly incredibly annoying. it may not be much but having to change your cross roles at the beginning of every single duty is somehting nobody else even has to consider doing
    (2)
    Last edited by QooEr; 07-05-2017 at 04:46 PM.

  8. #78
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,974
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    You have to remember other jobs have some sort of DoT or status removal. Warriors have Shake it Off as a base skill for themselves, Bard has Paeon, casters can take Erase for several situations for other players. There is more damage mitigation available from tanks and caster DPS now with Reprisal available on all tanks, and Addle (new virus) with all caster DPS.

    Ideally both healers don't need protect in a static. You gotta go back to 2.0 days when it was always the WHM that always used proshell protect over the ghetto SCH version. Plus it's a free cast now. This system basically affords more options, its easy to swap with macro buttons, and they gave us new skills that are great for some fights like rescue.

    The reality is there isn't a "set" 5 you have to take. But of course some skills are too good not to have on any healer like Swiftcast, Lucid, and Largesse.
    (0)

  9. #79
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    It's been said before but it needs to be stressed again. Erase, the caster dot removal, is on a 2 min cool down and it removes one dot. I keep it on my bar of course but it's not exactly reliable dot removal.
    (2)

  10. #80
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,974
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    This is a cross role slot discussion, not whether Esuna is valuable or not. No one is debating that, because apparently some people don't know there are more DoT removal options aside from the healers only.

    It's possible we could have an A3S Throttle again where there has to be one healer on-the-ball with status removal (Omega v4 or other cross roles), or if they really want to turn-up the volume again back in Second Coil T7S with four-venomous tails need to be removed or death, where it's a shared responsibility.
    (0)

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