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  1. #131
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by AriaFairchild View Post
    We just can't have nice things. When devs decided to throw a bone at PvP, we get shit on like this. It just baffles me...none of this would have happened if people actually...y'know...play the game (mind blown)? There even dudes who afk in 8v8 Feast...

    The devs were really nice in their initiative to revitalize PvP, yet it could not last long. Truly disgusting, the way people game the system and undermine good intentions like this.

    Suggestion: to get reward, a person has to contribute at least 2 kills or 5 assists or at least 40k dmg to ice in (in shatter at least); for feast, it would be 1 kill or 2-3 assists.
    Alternatively, they could just do what Blizzard does and add an option to report non-participation and actually punish people for it. Punishing the people who are the actual problem instead of coming up with increasingly complex ways to prevent them from gaming the system seems like the most sensible and straightforward solution.
    (11)

  2. #132
    Player
    AriaFairchild's Avatar
    Join Date
    May 2017
    Posts
    161
    Character
    Aria Fairchild
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Nixxe View Post
    Alternatively, they could just do what Blizzard does and add an option to report non-participation and actually punish people for it. Punishing the people who are the actual problem instead of coming up with increasingly complex ways to prevent them from gaming the system seems like the most sensible and straightforward solution.
    I could get behind this.
    (1)

  3. #133
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Nixxe View Post
    Alternatively, they could just do what Blizzard does and add an option to report non-participation and actually punish people for it. Punishing the people who are the actual problem instead of coming up with increasingly complex ways to prevent them from gaming the system seems like the most sensible and straightforward solution.
    I can only hit the Like button once but please, yes! Instead of forcing the already-rare healers to let people die to farm participation or any of the other crazy ideas people are spouting, just punish people who exploit. Please.
    (1)

  4. #134
    Player
    Dsync's Avatar
    Join Date
    Sep 2013
    Posts
    159
    Character
    Entity Entatas
    World
    Phoenix
    Main Class
    Conjurer Lv 62
    Did my first PvP since the change (Bonus Verity), and as expected there are still leechers/afk'ers. Yeah, you wanted this, you can have it. Once a day max now for me. Even when called out the alliance didn't care enough to kick those players. Nothing has improved, only got worse.

    Quote Originally Posted by AriaFairchild View Post
    The devs were really nice in their initiative to revitalize PvP, yet it could not last long. Truly disgusting, the way people game the system and undermine good intentions like this.
    They can game the system because people allow them to. If people cared enough to actually try then they'd kick players as soon as it was known they were leeching. It's not one person who has made it this way. It's the group who doesn't remove them. They are equally to blame. It shows how many simply do not care about losing, and by extension, affecting the EXP of other players.
    (3)
    Last edited by Dsync; 07-05-2017 at 09:37 AM.

  5. #135
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    LOL

    People who don't normally PvP would just stop queuing for PvP then... which would revert queues back to ridiculously long.

    The only reason the EXP incentive works to reduce PvP queue times at all is because it gets people who would normally not PvP to do so. If you made it more difficult for people to get that EXP, then they would just do something else instead.

    So your suggestion works if you want higher quality PvP with long queues... but it's most certainly not an incentive.
    (2)

  6. #136
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    I offer my perspective as a general non-PVPer that jumps in there every so often for glams and xp...

    1. The game doesn't bother to emphasize the objectives on-screen. Bad game design practice right off The bat.

    2. Mounts are too slow.

    3. As far as Shatter goes, the winner is solely determined by rng spawns. Again, bad design.

    4. We walk out of there with exp, ranks, and marks no matter how bad we lose.

    Conclusion: Call it bad design or out of the dev's desperation, but there is no way with even just my few hand-picked examples above would you guys see PvP attract quality players. Sad but true.
    (3)

  7. #137
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Even with bad RNG a organized pug can overcome that. Just do some instructions macros like "Big crystal on the map, let's do it". Put an A marker and do other macro like "regroup at A".

    Way better than people running ramdonly a the map

    With that you can instruct your aliance to win.
    (4)

  8. #138
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    So apparently SE partially agreed with the OP, sadly.

    Let's face the statistics:

    You are 66% likely to lose, given there are three teams. 66% likely to receive less XP than the lucky 33%. And in the larger matches, your own contributions are less and less meaningful the larger the match is. This means that through less and less fault of your own, you are going to earn less XP from the match.

    A better system would have been this:

    If a team loses by more than 50%, THEN they suffer a nerf. That way, if you see a 1600/1500/1300 game, everybody gets max XP because everybody put effort in.

    But if you see a game where you got 1600/1500/500 team because the 500 team decides they're just there to goof off and get quick XP, that 500 team gets nerfed XP.
    (2)

  9. #139
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Maeka View Post
    A better system would have been this:

    If a team loses by more than 50%, THEN they suffer a nerf. That way, if you see a 1600/1500/1300 game, everybody gets max XP because everybody put effort in.

    But if you see a game where you got 1600/1500/500 team because the 500 team decides they're just there to goof off and get quick XP, that 500 team gets nerfed XP.
    Third place should actually get nothing. Watch the battle for second place get intense. Which is what happens now anyway.

    Why is PvP not it's own thing by the way? Why is it a thing that PvP also benefits features outside of it in pve? Shouldn't they just nix levels altogether, and base everything on just Ranks instead 100%? "Levels" shouldn't exist. It's two entirely different ecosystems. Keep them independent of each other. They shouldn't be trying to find a happy medium.
    (1)

  10. #140
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    PvP is still the best tomestone to time ratio for me as a solo DPS so I'm not going anywhere.

    But PLEASE do Seal Rock. I really want that Field Commander's set
    (0)

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