Quote Originally Posted by Dzian View Post
Counter productive though. because there's no feeling of power in killing a bunch of trash that doesn't pose a threat... it's about as powerfull as squashing a spider with your boot...

kinda why dungeons are always so boring because theres no satidfaction from killing anything in them..
You are stuck in an old mindset. If you give players a choice between getting loot easy, quick, or hard and challenging, the vast majority will go for easy, every time. MMOs just cater to that, because catering to the other small part of the community doesnt work. Its been tried (Wildstar), it always fails with new generation players. I loved my 6 years of EQ1, chasing world-firsts and whatnot with LoS, but in the end, i wouldnt play it today anymore. I mourn the lack of challenge, but I wouldnt really use it as much as I use content thats just faceroll. Yes i might be happier, but its enough to keep me paying a sub as long as no other game does it better.