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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kaedan View Post
    There are already healers that aren't able to keep up with tank damage on group pulls, so I don't think it's a good idea to make that problem worse by increasing damage.
    On the flip side, by making everything faceroll easy rewards players who put forth no effort. I firmly believe a huge contributor to the lack of player skill is how easy most content is. Now I do feel there should be "easy" content per se, but a better balance would be:

    Leveling: Easy
    Expert: Medium
    Raid: Hard

    The Royal Menagerie is a perfect example of reasonably challenging. It smacks you hard for not paying attention to mechanics in lieu of the typical "ignore everything and just burn" philosophy we often see. Zurvan EX stands as an example of what happens when content gets too easy. People demanded skip Soar because doing so trivialized the whole fight.
    (4)

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Bourne_Endeavor View Post
    On the flip side, by making everything faceroll easy rewards players who put forth no effort. I firmly believe a huge contributor to the lack of player skill is how easy most content is.

    wholy agree with this. I've said it frequently. I also believe its how easy everything is that is the sole reason the "no bonus" culture exists within party finder.

    because there's no learning curve at all it's just a great long horizontal line. with a massive sheer vertical cliff when it comes to tackling extreme primals or an even bigger vertical cliff for savage content..

    players smash a story mode primal and unlock the ex with no skill at all. then think that cos they unlocked it they gotthe skill to beat it......

    if difficulty actually scaled properly as players progressed. then the no bonus culture wouldn't be anywhere near as prominent. because in that environment the simple fact a palyer made it far enough to unlock "insert extreme primal" would demonstrate they have the minimum level of competence to actrually tackle it
    (2)
    Last edited by Dzian; 07-05-2017 at 09:24 AM.

  3. #3
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    When they make tanking mechanics involving enmity and damage mitigation deeper than sure.
    (0)

  4. #4
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    That's why we have Extreme mode primals, Deltaverse, soon Deltaverse (savage) and trials like RM.

    Dungeons can stay as the accessible content for people who don't want a huge challenge.


    And, as I said, there are healers who are not able to keep up with damage or struggle to do so in the dungeons already, so increasing trash mob damage won't help anyway.
    (2)

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kaedan View Post
    That's why we have Extreme mode primals, Deltaverse, soon Deltaverse (savage) and trials like RM.

    Dungeons can stay as the accessible content for people who don't want a huge challenge.


    And, as I said, there are healers who are not able to keep up with damage or struggle to do so in the dungeons already, so increasing trash mob damage won't help anyway.
    Extremes became progressively easier since Sephirot and the normal mode of any raid has always been more or less a faceroll. Even Savage was scaled down.

    Nor will continuously dumbing everything down to cater to them. Why are these players struggling? Perhaps because until they actually step into an Extreme or Savage, the game hand feeds them everything. Take Lakshmi, for example. I did a learning party with a friend the other night and despite multiple deaths since many of us went in blind, we still managed to bring her to 20-30% on like the third attempt. Some were even ilvl 300 either. That's how easy she is.
    (0)

  6. #6
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Even Savage was scaled down.
    Yeah, when new content comes out they nerf/scale down the old Savage/difficult content.
    (0)