Statistically speaking, less people playing PvP does mean less AFKers, so you can't say Square Enix didn't accomplish what they set out to do.
Baby and bathwater, though.
Statistically speaking, less people playing PvP does mean less AFKers, so you can't say Square Enix didn't accomplish what they set out to do.
Baby and bathwater, though.
i'm not sure if i was lucky or something, but i haven't met many afkers in pvp after 4.0 released and i've grinded my DRG from 66 to 70. that was from nothing but pvp and level roulette. i've only met 2 or 3 and we just kick them.
I haven't either. Out of maybe around 100 games over the course of the week, MAYBE I had two AFKers out of all 100 games.
Square trying to remove a problem that wasn't really there.
From my experience most of them weren't really AFK in the traditional sense - they weren't just standing at the spawn point doing nothing. Instead they were running around in circles in a quiet area of the map, or they were on their mount moving slowly against a wall. I'm not sure if it's still the same now, but if you take a look at the match statistics when it ends you'll see a few players at the bottom of the list who did barely any damage to ice or other players - not in a wow, they must be bad at this sense, but in a wow, they literally did nothing sense. In some matches I was seeing a couple of players who did literally nothing, no damage, no healing and died several times.
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Personally I don't think experience should be a PvP incentive in the first place - or if there is one it shouldn't be half as high as it is. There are already several mounts and minions from PvP along with well over 1,000 achievement points available from it (The Feast alone has 64 individual achievements associated with it).
Last edited by Mockingbird; 07-05-2017 at 06:15 PM.
Does this take into account average match times vs time to clear dungeons, and the duration EXP changes at all? Prior to today, a Shatter/Seize match could be 9-11 minutes on average, wheras PotD can often take anywhere from 12-20 minutes. Dungeons usually take even longer (~25 minutes?). Solo fates are pretty slow to complete as well.
For me, even if the PvP EXPrate/minute isn't quite as good, it's still a little more engaging than leveling roulette or the 300'th PotD run. And more options are always good to break up the grind. Will usually run dungeons a bit as tank/heal just to get used to the party play.
Last edited by Zheta; 07-05-2017 at 12:40 PM.
This is epic. A lot of time and effort has gone into this. Gives me a little hope in leveling another job ^^. Pvp has become fun now.
Well done!
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