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  1. #91
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by YitharV2 View Post
    Why not? I have no idea why you put fun in quotes. Fun is subjective. And I'll say it right now. Tanking is boring as crap in this game compared to TERA. I can watch Netflix while holding aggro and mitigating damage. You don't think it's a valid concern that certain roles are boring and bland without optimizing DPS? I would never try doing that in TERA, because I would get wrecked as a tank.
    I was going to make a point about the comment you're replying to yesterday but I ended up forgetting, but yeah my reply would have essentially been this. The game being less fun because of less DPS is a perfectly valid concern, imo.
    (5)

  2. #92
    Player
    Evaddaragon's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    Quote Originally Posted by Poison_Rose View Post
    The game being less fun because of less DPS is a perfectly valid concern, imo.

    ... really? I personally never had more fun on the single basis that I did a few more hundred points of DPS. I have fun on the basis of seeing new mechanics, location settings and clearing new content, and progressing the main story. But simply a bit more DPS? Nope. Never.
    (2)

  3. #93
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Poison_Rose View Post
    I was going to make a point about the comment you're replying to yesterday but I ended up forgetting, but yeah my reply would have essentially been this. The game being less fun because of less DPS is a perfectly valid concern, imo.
    You know, despite being a dps main, I don't understand this mindset. I mean, I'm as happy as can be when I score a 40k Midare crit, don't get me wrong, but not enjoying a job on the basis I don't see five digit numbers all the time...? As a tank, I have the most fun when I'm holding hate in dps stance and shrugging off tank busters, not because "OMG LOOKIT MUH FELL CLEAVE GUYS"! I don't even care about the numbers specifically, I just like shrugging off those hits like so much chump change.

    About the only complaints I could see being valid would be inability to hold hate or broken gameplay mechanics, but lower numbers? Only way I could see that being bad is if you prefer prioritizing epeen over clearing content.
    (1)
    Last edited by Thunda_Cat_SMASH; 07-05-2017 at 04:21 AM.

  4. #94
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Evaddaragon View Post
    Those aren't the latest. Here they are: https://www.reddit.com/r/ffxiv/comme...city_datadump/
    Nice.

    Not as terrible as initially thought but still probably last priority. I am thinking it will Det>Crit/Sks>Tenacity. Though I have no idea about direct hit---sicne our gear has none and the default amount means 0% chance I am guessing Direct hit may be #1 or 2 priority for melds.

    If they finally do the right thing and put STR on our accessories meaning we can secondary both sides then I would really see direct hit becoming #1.
    (0)
    Last edited by Falar; 07-05-2017 at 04:26 AM.

  5. #95
    Player
    PK_THUNER's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Kimchi Jjigae
    World
    Faerie
    Main Class
    Warrior Lv 71
    A few hundred more dps... it more like 600-800 more dps. My clear time on sss went from 7 secs left to 38 secs left.
    (1)

  6. #96
    Player
    Klongol's Avatar
    Join Date
    Jul 2016
    Posts
    49
    Character
    Klongol Eartheye
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    This entire thread is cancer.

    Please, this change helps "muh deeps"... just not the way you wanted AKA potency increases or mythical str additions

    Less time spent using threat moves is more time spent doing deeps. How are people upset by this?
    (0)
    Last edited by Klongol; 07-05-2017 at 04:39 AM.

  7. #97
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    I m totally fine with how SE did to tank damage, if the party can't do the dps check that's on those 4~5 ppl, not tanks' business, even if you are sitting on tank stance and do only aggro combo you are still dojng damage.
    (2)

  8. #98
    Player
    PK_THUNER's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Kimchi Jjigae
    World
    Faerie
    Main Class
    Warrior Lv 71
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    As a tank, I have the most fun when I'm holding hate in dps stance and shrugging off tank busters, not because "OMG LOOKIT MUH FELL CLEAVE GUYS"! I don't even care about the numbers specifically, I just like shrugging off those hits like so much chump change.

    About the only complaints I could see being valid would be inability to hold hate or broken gameplay mechanics, but lower numbers? Only way I could see that being bad is if you prefer prioritizing epeen over clearing content.

    Well the thing is if you can do all that. Hold hate survive tank busters and everything a tank should do AND be able to wear 270 for more dmg then why not. I did both ex lakshmi and ex Susano in i270s while tanking in dps stance. (Shirk OP AF)
    (2)

  9. #99
    Player
    PK_THUNER's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Kimchi Jjigae
    World
    Faerie
    Main Class
    Warrior Lv 71
    I think the problem is in 2 parts. Bad tanks that don't know how to handle having lower HP pool (not using defensive cooldowns) and healers that don't know how to handle a tank with lower HP.
    (0)

  10. #100
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I can understand the rationale behind having HP and damage scale off of separate stats. Every role does this, irrespective of whether they're tank, healer or dps. The solution for tanks is identical to those other jobs: have gear pieces that boost both HP and damage. Left side pieces on all roles boost both. This is not controversial. For some reason, however, the right side is controversial for tanks, in spite of the fact that there's a working standard on every other role in the game.

    If the main concern is that tanks won't have enough HP if you use a similar setup to other roles, you have two solutions. Either boost the HP contribution of left side pieces and keep the right side STR only, or make the accessories VIT + STR. If the main concern is that tanks will look at the right side STR contribution and clue into the fact that it's significantly lower than what you see on melee jobs, then just disguise the tank primary damage stat with a new name so that people can't tell that it's weaker. Or better yet, maybe make it so that new tank gear is marginally better than last expansion's dps gear? Either works.

    But let's take a moment and talk about the elephant in the room. Players like dealing damage. Anyone who has played a Final Fantasy game previous to this one knows the joy of unlocking a flashy new ability only to unleash a sequence of "9999s" across the screen. There's something viscerally satisfying about it. That's why the devs very deliberately throw in ability combinations like IR into hexacleave, or Requiescat into Holy Spirit spam, or BW/Delirium into chain Bloodspillers, even on non-dps jobs. It's also the reason why every new expansion unveils a new, meatier Stone/Malefic/Broil (stay tuned for 7.0, for the grand reveal of Malefic 6, now with even higher potency and flashier lights). It's operant conditioning at work: press the button to feel good. What better way to draw people in?

    The usual counterargument to this is that tanks mustn't concern themselves with dealing damage. It's not your job, you see. You ought to enjoy using your zero damage enmity moves, like a true pacifist. If you really wanted to do damage, shouldn't you really play a dps? This might as well translate to: "If you want to have fun, shouldn't you play a dps?" But perhaps telling the least played role that they ought to switch isn't a particularly good idea.

    A lot of this sentiment comes from non-tanks, motivated by the fear that if your tank is doing dps, and your healer is doing dps, then what function do the dps play? So we introduce in discrepancies between the damage dealt by each of the roles and superimpose in systems like enmity to assuage the vocal majority and get everything to work out. But why is tank gameplay design being dictated by non-tanks?

    So we run into this situation where tanks are forced to indirectly complain about enmity (which is a direct function of the discrepancy between tank damage output and dps damage output) because they aren't supposed to want to hit things very hard. Likewise, instead of recognising and admitting that these changes in 4.0 were made deliberately to widen the discrepancy between the roles (at the start of a new expansion no less, where the drop in dps is much less obvious to the average player than it would have been mid-expansion), we're talking around the point. Many tanks want to do more damage, and they're being blockaded at every turn in the name of preserving role distinctions within the tank/healer/dps trinity. It's actually pretty fortunate that the STR accessory situation panned out the way that it did, because it gave us a voice to be heard.

    The bottom line is this. Some compromises are in order. Most tanks don't want to outdps pure damage dealers. But we also want to feel like our attacks count for something. We want to feel like our attacks get progressively stronger with higher levels of gear. There are many ways to resolve this equitably. But I think the starting point is in acknowledging that there are a significant portion of tanks and healers out there who are passionate about doing damage in addition to their other responsibilities, and instead of stymieing this, facilitate it.
    (12)

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