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Thread: About PVP gear

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  1. #1
    Player
    Demonizer91's Avatar
    Join Date
    Jul 2017
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    Character
    Lothraniel Orlond
    World
    Odin
    Main Class
    Conjurer Lv 37
    so the pvp gear its just for looks?
    (0)

  2. #2
    Player
    Eskuire's Avatar
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    Jul 2014
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    74
    Character
    Jersey Flow
    World
    Cactuar
    Main Class
    Bard Lv 90
    Quote Originally Posted by Demonizer91 View Post
    so the pvp gear its just for looks?
    At this point, yes sadly.
    (1)

  3. #3
    Player
    Demonizer91's Avatar
    Join Date
    Jul 2017
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    Character
    Lothraniel Orlond
    World
    Odin
    Main Class
    Conjurer Lv 37
    no point then playing this game any more.... No excitment getting cool gear to rule pvp... No sense.... There is no point playing game which doesnt care about my tries for getting better... Getting better for what??!!!! Slaying monsters??? Such a shame.... I was so happy when i start playing this game and now my money went for nothing..
    (3)

  4. #4
    Player
    Nixxe's Avatar
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    Mar 2015
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    Ul'dah
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    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Demonizer91 View Post
    No excitment getting cool gear to rule pvp...
    Which is precisely why gear shouldn't matter in PVP. If you want to rule, rule by skill and skill alone.

    Quote Originally Posted by BloodRubyXII View Post
    I need to explain to you why this is wrong, don't take it to the wrong way.


    MMORPG PvP is really bad, to the point in a lot of MMOs even the PvPers would simply rather not have it as a dev focus. There was a point in BC when PvPers actually complained saying having a ranked ladder was the worst idea Blizzard could have ever come up wth. It wasn't that these players weren't good in controlled environments and were WPvP heroes, it was because it gave Blizzard some kind obligation to keep it balanced and clean and if you've ever kept up to date with the state of PvP in that game over the years; it is impossible. With so many variables/comps/conditions; they can't touch anything without breaking something else, even after the PvP/PvE stat split. Look at Demon Hunters, for almost a year they were in the most irritating position for Blizzard to fix. They were too strong in meta, but too weak out of it. Nerfing Meta would make them useless, buffing out of meta would make Meta too strong. And they still can't get it right. And if they left it how it was, you were better with an Enhancement Shaman. If they buff it, then they're too strong in DH TSG or any other melee cleave. They're fighting a losing battle. The end result? No longer part of the MLG or IEM circuits. To take Summoner for example, they had to be gutted in HW because they were too strong inside Dreadwyrm Trance (but they were useless outside of it), even after it got nerfed SMNs still relied on DWT to do anything other than peel. Buffing them out of DWT would either make DWT too strong to stay in or give them too much spread pressure. You get where I'm going with this, by now, I'd hope. If not - ask any RMP player why our comp was the hardest to balance.

    PvP in other MMOs is negligible so ye, won't go indepth with GW2 and other games.
    These types of concerns are irrelevant to most players except when the imbalance is egregious, same as in raiding. I played many non-meta teams in 2s and 3s to the 2k or 2.2k and I'm not even good at PVP in WoW or any other game. The sort of sensitivity balancing changes have at the very top is not typically replicated towards the bottom, where people are losing because they make poor use of focus macros, tunnel vision, don't know how to burst, or whatever other deficiencies they have.
    (1)
    Last edited by Nixxe; 07-08-2017 at 08:00 AM.