
Originally Posted by
BloodRubyXII
I need to explain to you why this is wrong, don't take it to the wrong way.
MMORPG PvP is really bad, to the point in a lot of MMOs even the PvPers would simply rather not have it as a dev focus. There was a point in BC when PvPers actually complained saying having a ranked ladder was the worst idea Blizzard could have ever come up wth. It wasn't that these players weren't good in controlled environments and were WPvP heroes, it was because it gave Blizzard some kind obligation to keep it balanced and clean and if you've ever kept up to date with the state of PvP in that game over the years; it is impossible. With so many variables/comps/conditions; they can't touch anything without breaking something else, even after the PvP/PvE stat split. Look at Demon Hunters, for almost a year they were in the most irritating position for Blizzard to fix. They were too strong in meta, but too weak out of it. Nerfing Meta would make them useless, buffing out of meta would make Meta too strong. And they still can't get it right. And if they left it how it was, you were better with an Enhancement Shaman. If they buff it, then they're too strong in DH TSG or any other melee cleave. They're fighting a losing battle. The end result? No longer part of the MLG or IEM circuits. To take Summoner for example, they had to be gutted in HW because they were too strong inside Dreadwyrm Trance (but they were useless outside of it), even after it got nerfed SMNs still relied on DWT to do anything other than peel. Buffing them out of DWT would either make DWT too strong to stay in or give them too much spread pressure. You get where I'm going with this, by now, I'd hope. If not - ask any RMP player why our comp was the hardest to balance.
PvP in other MMOs is negligible so ye, won't go indepth with GW2 and other games.