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  1. #1
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    A lack of tanks and healers is a problem in every MMO in history, and most MMOs do make you play dungeon content to continue the plot. Adding 2 new DPS classes wasn't a great idea - especially because I know for a fact quite a few Dark Knights only rolled dark knight because they wanted an epic sword, and Samurai is the new sword hotness and god-tier DPS class to boot; but even if they'd added a new tank and healer role DPS queues are always going to be bad, simply because most players don't like the responsibility or playstyle that comes with those roles.
    (5)

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RyuujinZERO View Post
    even if they'd added a new tank and healer role DPS queues are always going to be bad, simply because most players don't like the responsibility or playstyle that comes with those roles.
    I think most of your post is pretty on the nose but--
    In HW DPS were 'in need' on the roulette a few times. Even if it was temporary, it did cut DPS queues a lot for a time. That said, I can understand if adding 3 new jobs each expac isn't sustainable... SE did a least make pvp give tons of experience (Erm... less as of this morning's patch I think?), and there's PotD. Queues will still be bad for those one time mandatory dungeon run throughs but... outside of that, well, if you're leveling DPS don't do normal duties/roulettes, I think...

    Of course, there's also the factor that SE alienated a good number of tanks/healers since their idea of class balance within a role is 'make one of them OP', among other issues...
    (6)

  3. #3
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Risvertasashi View Post
    I think most of your post is pretty on the nose but--
    In HW DPS were 'in need' on the roulette a few times. Even if it was temporary, it did cut DPS queues a lot for a time. That said, I can understand if adding 3 new jobs each expac isn't sustainable... SE did a least make pvp give tons of experience (Erm... less
    Even with pvp maybe its me but its extremely boring to go into the same instance over and over again the same frozen tundra time after time. If your lucky you might get a change of landscape but that only happens prob every ten runs and again everyone doesn't like pvp. I enjoyed pvp when it was something that i would do every day in a roulette just so I could change things up a bit but spamming it isnt fun if you like to win. And the chances of you winning every pvp match just isnt even realistic. Accepting losing to me just to get exp is a really stupid concept and giives no feel of accomplishment at all.

    And also you may get a healer every ten runs or so in a way pvp is worse than it ever was before, because before the expansion someone would actually change to healer so you could actually be competitive, now because people are there just for the exp your running with teams that pretty much are fail on site unless you get extremely lucky. Palace isn't that fun either but at least it had some form of variety to it , pvp is far worse and more brain dead than potd currently.
    (0)

  4. #4
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by bswpayton View Post
    Even with pvp maybe its me but its extremely boring to go into the same instance over and over again the same frozen tundra time after time.
    I do pretty much agree with all of your post.

    Although EXP for losing was just nerfed. But that kinda just makes it even worse on levelling DPS, especially in a 3 faction pvp where a balanced winrate would be 33%...
    (0)

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RyuujinZERO View Post
    A lack of tanks and healers is a problem in every MMO in history, and most MMOs do make you play dungeon content to continue the plot. Adding 2 new DPS classes wasn't a great idea - especially because I know for a fact quite a few Dark Knights only rolled dark knight because they wanted an epic sword, and Samurai is the new sword hotness and god-tier DPS class to boot; but even if they'd added a new tank and healer role DPS queues are always going to be bad, simply because most players don't like the responsibility or playstyle that comes with those roles.
    While I mostly agree, a bigger issue than two new DPS jobs is the nerf to tanks and healers-- specifically Warrior and Scholar. Both jobs underwent fundamental changes and now promote a playstyle much different than what drew people to those respective jobs. Dark Knight suffers similarly, albeit less so once you reach 70 while White Mage and Astro haven't changed much at all and Paladin got buffed into the moon. This inevitably pushed a lot of current tanks and Scholars to DPS. Frankly, they really need to rethink some of their changes. Say whatever you fancy about tanks supposed to be tanking and healers focusing more on healers. If people prefer the more hybrid style, forcing them to do something else will only make them drop the job entirely. Considering we need more tanks and healers, they should probably focus on whatever makes them fun. Very few Warriors are having fun right now.
    (2)