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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Hikuras View Post
    But THATS the reason why everyone is having this issue. The meta is WRONG. Look at the thread, SE is finally taking a stand against the speed runners and told them to STOP. How? By making things hit harder and punishing you for trying to heal/tank like you did in HW. This is good and hopefully people wake the fuck up instead of running in these dungeons like they are superman.
    This is just plain false. Nothing hits harder, we're just not laughably overgearing it. I have had tanks do soft pulls and others pull half the dungeons with no issues. Nothing will change, especially as more people reach ilvl 320 and beyond. In fact, it'll inevitably go back to the speed running meta we've always done. Frankly, I am glad. Doing one pack at a time is bloody boring, especially on healer.

    Quote Originally Posted by Fynlar View Post
    I have seen plenty of pulls (in all three post-legacy patch cycles so far) where I can literally be spamming Cure 2 as fast as I can (as in, stopping to try to do anything else like a Regen would result in the tank dying) and it's not enough to keep up with the sheer damage the tank is taking.

    It is not just a healer effort.
    No one is saying otherwise. In that scenario, you had a stupid tank who thought their cooldowns were for decoration. We can't judge content based on people who don't even know the basics to their job. If you have a decent healer and tank, who rotate their abilities properly. Big pulls are still fine.
    (1)
    Last edited by Bourne_Endeavor; 07-04-2017 at 10:45 PM.