How will affect Feast matches 4v4 8v8?
How will affect Feast matches 4v4 8v8?
Since both pvp types are reliant on a team score why not have the exp% be dependent on the team amount at the end?
For example in frontlines have it so if a team gets over 1400 points theyll get 100% exp but lose 5% for every 100 points less. Also have the winning team get 110% instead of 100% as a reward.
This would be a system that rewards competitiveness between the teams. Unlike this current binary system they opted for.
These do nothing to address afkers either way tho. A better report and kicking system would be needed to actually fix that. This just makes actual pvpers pay the price.
This has always been the standard for PvP games. You don't get as much EXP in Halo, CoD or Battlefield for losing. The whole point is to incentive winning. Will you get some jerks that don't know what they're doing and/or couldn't care less? Yes. That is true of any game though. What we had prefer was a participation reward. You didn't have to do anything but show up.No, I think people are upset that the RNG of whether you get a team that gives a @#$@ or not determines how much character XP your time is worth.
PvP currency and PvP XP? sure, makes sense
Participation rewards (tomes, character XP, etc.)? Not so much
How many people would DF dungeons if the amount of XP you received was determined by how many wipes your party received (no deaths = full xp, 1+deaths = half xp) and/ore how long it took to complete the dungeon?
Last edited by Bourne_Endeavor; 07-04-2017 at 11:49 PM.
First of all, this is PvP. SE should've never made this one of the best sources for leveling. The EXP gained is still too high even after nerf.
People seem to forget that this is a competitive mode. It's not supposed to be fair. Blame yourself and your teammates for losing. And don't give me a sob story why you lost. You can premade with friends and you can try to command pugs if you're queuing solo.
PvP should never have been the prime way to level. It should be a fun way to level on the side if you burn yourself out of PvE or as a little extra bonus for people who enjoy the mode. AFKers will AFK regardless. At least this way people don't feel forced into PvP if they don't enjoy it just for the exp, since it's not just afkers but also regular players who don't bother learning or trying their best because 'meh same exp'. I think this is a good change.
I am ok with the changes. The fact that the 2nd place and the 3rd one gets the same exp is great, it should motivate the losing teams to focus on the first place, which is something many pugs doesn't do.
This will remove the bots and afkers? in some way, yeah, specially on prime hours.
4v4 pre-season rarely pops anyway, and when S5 starts Bronze-Plat will probably be its' usual clown fiesta luck of the queue draw, with or without exp. Doesn't seem to make sense to me to have exp in ranked at all though.
In 8s, I feel like people will at least try to win, but I think in many cases people weren't feeding because they wanted games to end fast, it's because they simply don't know any better and just have one plan on their mind "left click someone and kill them"
This is not a PvP game...not even remotely close. PvP is a laughable sideshow that should have never been implemented just like every other MMO that shoehorns it in for those few players who can't seem to actually go play a game that is PvP only. Just look at what they had to do with it...they had to make a separate "FF14 Legends" side game to complement the actual game (which is a heavy story driven PvE game.) The only way to fix the AFK issue is to either A) REMOVE XP from PvP altogether or B) Implement a "minimum participation" requirement. Having tiered XP amounts is just going to piss people off and significantly decrease participation. At least they have not touched tomes @ 70...yet. But they wouldn't do that unless they want to completely kill non-rated PvP off...
Or... just remove EXP from PvP all together.
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