Only issue is that they made that broken reward structure in the first place so ofc peoples will whine now that it got fixed, everyone getting gold medal no matter what was retarded right from the beginning.
Only issue is that they made that broken reward structure in the first place so ofc peoples will whine now that it got fixed, everyone getting gold medal no matter what was retarded right from the beginning.



There's a lot of differing opinions so let me again reassert where i'm coming from.
I don't have a problem with higher rewards for winner than losers.
I do have a problem with the elitism ideal that PvP is something purely for PvP players. PvP does not exist in isolation in this game. If it was meant to be considered completely separate, it would have a separate client. Therefore, giving compensation away from PvE for their time in PvP is smart practice.
The speed of Feast Matches and differences between winning and losing evens out and nets positive if you play well, and long matches are rewarded better. In the end I'm okay with the Feast Changes.
I do think a net nerf to Exp in front-lines was uncalled for. The baseline of ~700k exp would have been fine for second and third place. The team that put through the extra reward should have been given MORE exp, not just the baseline and punishing other players.
None of the above fixes or remotely addresses the Bot issue - which the solution to this should be faster kick/report system within PvP globally. There's no point punishing legitimate players for the actions of a few abusing the system - they should act directly upon those abusing the system.
I do believe there should be better intensives for those who play seriously, or even giving Frontlines a ranked mode for people to play it more seriously that's devoid of Exp Rewards. However keeping a baseline area for players to whet their appetite for PvP out of curiosity, or to use it as a utility to broaden the scope of available leveling methods should exist, in my opinion. The benefits to the wider community outweighs the downsides. That does not mean nothing should be done - there's plenty of work to improve things. However, I believe the course of action should lead more toward the productive rather than the reductive. (More features, more types, more rewards for those being serious.)
Hopefully this clears up my viewpoint for people.
Honestly? The PvP XP changes are bullshit. They should have left the XP the same for losing and buffed it for winning. Furthermore, they should have differentiated between 2nd and 3rd place. With the system as it is now, as soon as you're behind you may as well just feed whoever's in first and end it quickly so that you can requeue. It's probably faster to just fate grind now than it is to PvP - unless you can guarantee a win every single time.




Pretty much this in my mind, though I still try my hardest to win even if I know our team is losing. Yet there in lies the problem. One person /cannot/ change the tide of a Secure or Shatter match. It simply isn't possible unless they're the god emperor of all and hit every one of their targets flawlessly with equally flawless back up to support them. Even then if your team runs around with their heads cut off, chasing one team into their base only to get flanked by the last team and summarily killed, go off and attack one team in the middle while another gets nearly perfect time on all the capture points, or just acts monumentally stupid then what can one person honestly do? Try to shout advice in chat? We all know how that goes. I legitimately watched a group of six players today goof off back at my team's base for well over four minutes at the end of the match only for them to bitch about the team not being up to snuff. Why should one person be punished for the actions of others?Honestly? The PvP XP changes are bullshit. They should have left the XP the same for losing and buffed it for winning. Furthermore, they should have differentiated between 2nd and 3rd place. With the system as it is now, as soon as you're behind you may as well just feed whoever's in first and end it quickly so that you can requeue. It's probably faster to just fate grind now than it is to PvP - unless you can guarantee a win every single time.
Yet even then, not matter what you do people are going to be absolutely awful and lazy. Nerf it to the ground and botters will still use it, increase it and people will still dick around at base, get rid of it entirely and you can say BYE BYE to those new swift queues we've only seen a tremendous increase of since the Garo event. There's no fancy fix all for this situation.

They add exp on pvp and suddenly we see new faces lol
Tbh exp in pvp lol like idk really?
There are more important matters like CC, jobs balancing and chat. Healers beong CCed 50% of the match, dps that attack random target, 10 stack melee, tank that stays 100% healer doing exactly nothing and no one bats an eye, they reduce exp in pvp and everyone lose their mind.


That people continue to believe that the only problem of the PVP were the bots proves not to know what the PVP was like before.




The fact you said, "there goes my entire reason to pvp" is precisely why the nerfed it. They don't want Frontlines to become the new PotD, where all people do is queue in and barely participate because they don't care one way or another. I'll be blunt. If you're only reason to PvP was EXP, I'm glad you'll no longer bother.

Minor issue many of you have been forgetting, theyve been gradually discouraging dedicated pvp players since the 2.X era when they removed Morale.
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