So omega raiding will look like a combo of two things for tank setups which will be PLD/PLD and PLD/DRK and WAR will be on the sidelines completely.

So omega raiding will look like a combo of two things for tank setups which will be PLD/PLD and PLD/DRK and WAR will be on the sidelines completely.
Why this fixation that ress sickness has to be placed on main stats? Why not just simply place it on secondary stats like attack power and give yourself more options when calculating those secondary stats?
I don't understand the fixation on that idea either. SE has never mentioned the resurrection weakness as a reason for the stat change, even though they could have cited that in tonight's post and used it as a Get Out of Jail Free card with half the playerbase, apparently. It's just something that a few people started coming up with, sounded like it might have made sense, and then somehow turned into common knowledge that res weakness was the reason for tank damage to go back to STR.
The far more realistic explanation is simply that they just wanted tank damage to go down, by hook or by crook, so that there's less variation in DPS between high-skill and low-skill groups when it comes to raiding. At least that way it makes sense that they'd come up with these weird nonsensical "explanations" for the change instead of admitting it - it's just not a good look to say "We don't want skill to pay off very much."
True, but placing tanks attackpower on VIT and VIT alone would allow them to adjust our dps up and down to a point they like.I don't understand the fixation on that idea either. SE has never mentioned the resurrection weakness as a reason for the stat change, even though they could have cited that in tonight's post and used it as a Get Out of Jail Free card with half the playerbase, apparently. It's just something that a few people started coming up with, sounded like it might have made sense, and then somehow turned into common knowledge that res weakness was the reason for tank damage to go back to STR.
The far more realistic explanation is simply that they just wanted tank damage to go down, by hook or by crook, so that there's less variation in DPS between high-skill and low-skill groups when it comes to raiding. At least that way it makes sense that they'd come up with these weird nonsensical "explanations" for the change instead of admitting it - it's just not a good look to say "We don't want skill to pay off very much."
Read the answer Yoshi gave again and it makes less sense every time I read it, I feel like I am losing sanity every time I try to make sense of his words... this is some Cthulhu shit going on right here with Yoshi luring all tank players into insanity.
Sorry SE but this is bullsh*t
LOL, guys. GUYS.
EVER SINGLE PIECE of the new Fending accessories has Tenacity. Confirmed SE doesn't want you to even look at Fending right side.
i270 STR all the way baby!
Last edited by eagledorf; 07-04-2017 at 05:20 PM.



that 1175 attack power in i 370 looking mighty sexy come 4.5
No big deal, one unmend with 2000x enmity multipluer means ill never lose hate
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