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  1. #1
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Raim View Post
    The only thing I'd change is remove Dark Arts from Abyssal Drain and have it boost Salted Earth and Salted Earth will drain health from enemies instead.
    Why would you do that?
    (4)

  2. #2
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    770
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by EusisLandale View Post
    Why would you do that?
    Because its clunky to have to DA before every move compared to just having the HP drain effect realistically obtainable over time for each pool and come as a solid, constant pace.
    (0)

  3. #3
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Raim View Post
    Because its clunky to have to DA before every move compared to just having the HP drain effect realistically obtainable over time for each pool and come as a solid, constant pace.
    Abyssal Drain 120 per 2.5, Salted Earth 75 per 3. Over 21 seconds that's 960 and 525. 435 is the potency gain Salted Earth would need to have to match Abyssal Drain in a situation where you have to do it every move.
    Realistically though, outside of some stupidly huge pull, about 30 attacks coming in between every Abyssal Drain, you won't be able to keep it up.
    Overall though, we're not going to come across many if any situations where we need constant healing from Abyssal Drain which means we also won't need constant healing from Salted Earth. What we do see is situations where we need a big chunk of health NOW so AD being faster than periodic damage means it's the superior option there.
    (0)