Results -9 to 0 of 309

Threaded View

  1. #10
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Dualgunner View Post
    RDM's real advantage is dualcast raise swiftcast raise. If it comes to that though that's ~7800 mp and some tears if Lucid isn't up. I've been in this position too often in Susan Extreme learning parties. And to add to the fun I also had healers demanding me to Mana Shift them after raising them as if I had MP for days.

    Also I'm no expert of summoner but shouldn't you not be casting ruin 3 outside of dwt?
    Before Stormblood, back when ruin 3 was 200 potency, if was a dps gain outside of Dwt assuming you could manage your mp. It still is in certain situations, (Mainly situations where summoner's need to burn a little bit of mana before they pot aetherflow/lucid dream.

    Dual Casting works like this: You cast any spell and the next one is instant. You do not need to cast verraise then verraise again. You simply cast Jolt 2/Vercure/anything at all then you cast Verraise on the party member who died.

    The only difference between Summoner's Rez and Red Mage's is that Summoner's dps absolutely plummet and the summoner can't do it quickly. or while mobile and needs the mana more then red mage does. (I literally only Lucid Dream as a red mage when somebody dies. Otherwise What is mana management?)

    My Point was look at summoner's spell costs. Veraero costs 480 Mana 300 potency. Ruin 2 costs 480 Mana 100 potency. Red Mage's Strongest attack costs less Mana then Summoner's Dots. You will hardly ever see a summoner run low on mana just spamming dots and ruin 2

    Dual cast makes it so that Red Mage can instantly raise anyone, and have it only be a minor dps loss. As a red mage I Just give up whatever I was going to dual cast and get on with my life.
    (1)
    Last edited by Ariomi; 07-04-2017 at 09:49 AM.