Page 16 of 36 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast
Results 151 to 160 of 355
  1. #151
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by aesteval View Post
    Part of the possibility of pugging it also depends on when you do it. It's easier to do earlier after release, but the number of traps seems to increase as you move along. You queue in and it seems like people are dying to unavoidable damage and later on, in complete hindsight, you learn that the WHM of the party NEVER cast Medica to help heal up for / from the unavoidable damage. Sorry, just a bit salty. I'm also ... how do you not use Medica? I'm not sure how or if you can actually fix that.

    It'd be really great if the fight were side content.
    Personally Medica is my last choice of AoE heal. Scratch that, Cure III is my last choice, but Medica is low on the list.

    Medica II has a longer range and has a regen effect. The regen effect usually ensures topped off HP over 30 seconds. And Medica II generates less initial aggro, although more over time.

    Assize heals as much as Medica, restores 10% of my MP, is instant cast and does damage as well.

    I do use Medica when applicable but as I said low on the list.
    (0)

  2. #152
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Cure 3 needs to be used mroe, its a heal bomb. Ive seen so many wipes that wouldnt have happened if the whm had just used it instead of medica 2.
    (0)

  3. #153
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Annah View Post
    This (sometimes) means the DPS isn't there. As a healer myself, i know you can do this fight without running out (of manna). We have a lot of mechanics that prevents this from happening. But if we ran out of manna in this fight it means one of two (or both) things EDIT: well, three:

    1. DPS isn't the greatest (which causes a super long fight which causes manna drain)
    2. Lots of folks stepping in bad goo and getting hurt harder or dying (which causes a greater manna drain for resurrections)
    3. Healers are not utilizing cool down and other manna saving abilities
    4 . Dps ain't hitting the tail when it smacks down..

    Every time the tail is busted the boss takes 400k damage.

    Only unlocked and cleared the fight yesterday but that was the biggest problem in most of my runs. People pretty much smacking the boss and ignoring the tail
    (1)

  4. #154
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Cure 3 needs to be used mroe, its a heal bomb. Ive seen so many wipes that wouldnt have happened if the whm had just used it instead of medica 2.
    I'll keep that in mind for parties that are low on HP. Hmm, actually thinking of Royal Menagerie, I do see where I could get some use out of it. But mana efficiency does concern me, especially if DPS aren't hitting the tail.

    According to this post, it's situational.
    (0)

  5. #155
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by YitharV2 View Post
    I'll keep that in mind for parties that are low on HP. Hmm, actually thinking of Royal Menagerie, I do see where I could get some use out of it. But mana efficiency does concern me, especially if DPS aren't hitting the tail.

    According to this post, it's situational.
    cure 3 will pretty much top off a party after any high raid damage. medica 2 is prep for raid damage, or after when no more raid damage is going out for the near future. If you have a heavy hit followed by a heavy hit, medica 2 is not worth.
    (0)

  6. #156
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    cure 3 will pretty much top off a party after any high raid damage. medica 2 is prep for raid damage, or after when no more raid damage is going out for the near future. If you have a heavy hit followed by a heavy hit, medica 2 is not worth.
    Yeah, I'll generally precast Medica II so it goes off right after raid damage.
    (0)

  7. #157
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    710
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    I would love for it to remain at the difficulty it is at. Thordan in Heavensward, while certainly not lacking in presentation didn't feel all that epic or rewarding to do in i145 gear. You beat on him and he died, but failing the mechanics basically didn't matter at all. Having to actually put in effort to beat the Royal Menagerie isn't a problem to me at all frankly.
    (1)

  8. #158
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    One of the reasons this is a pain is due to the high amount of players who can't be assed doing their 70 job quest.
    (2)

  9. #159
    Player
    Ahzarhuuk's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Narangal Asokhatai
    World
    Mateus
    Main Class
    Dragoon Lv 90
    I only have issues with that giant ass near map-wide fly over. Earth breath is also a Game Over if people aren't smart enough to manage it.

    But over time this seems like a thing that will only get easier as people get more gear. Even if individuals can't get gear yet, people with the Trial Roulette will
    (0)

  10. #160
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    One of the reasons this is a pain is due to the high amount of players who can't be assed doing their 70 job quest.
    This is definitely an issue. I agree with the person earlier who suggested the level 70 group content should be locked off until you finish your 70 job quest.
    (1)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

Page 16 of 36 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast