The hill you're dying on here is that out of 1000 instances, say, only 100 are wiped due to non healer screw ups.it isn't made up actually, not a lot of healers (like the op) have adjusted well to the changes. When i run dungeons with my g.f I watch her die to trash mobs about 1 per dungeon due to the healer dpsing. In fact we queue'ed for leveling and got bardems mette (the xaela in azim steppe dungeon) and this healer was just standing their casting a dps skill once every 4 second as my g/f hp pool was going down. She had no CD up as they were all used at the pull.
I've also seen the same thing with other tanks. My g/f and said tanks are not large pulling, are using all cd well.. the healer just wants to dps. This kinda stuff happening is making me hesitant to lvl my drk to 70, i want to... but ya.


These are just bad players, who don't know how to play right.
A good Healer always do dps, when it's possible.
Nur hübsch sein reicht eben nicht. Man muss auch Bier trinken können.
This is AnfieldKing vom Ring | Super Elitist
experienced that earlier too. I queue for roulette and get into Ala Mhigo. Tank pulls everything, healer did keep up but was spamming Cure and Cure II like no tomorrow.And I have seen just as many bad tanks who overpull and then bitch about the healer not keeping up despite them popping 0 defensive cooldowns. One tank in particular stood out to me, he pulled everything in the initial section of Ala Mhigo, I was the healer and burned everything trying to keep him alive.
They did not use a single defensive cooldown, died, and then I imploded. He proceeds to go "Oh I guess I will have to do baby pulls cause of our incompetent healer." When I told him he pulled too much he goes on about how he did that pull before just fine with no issue. I also told him that he should not pull like it was 3 weeks ago in an ilvl sync'd dungeon. He proceeded to leave and we got a replacement newbie tank 30 seconds later and completed the dungeon with no deaths.
Healer then asked if we could slow a little bit down, and tank starts insulting the healer (for not dps'ing and healing quick enough) even so he didn't die (yet). Next pull and thanks to SE for putting up some gates otherwise the tank probably would have pulled the whole dungeon including bosses, stands there with a bunch of mobs, not popping one cool down.
Healer still keeps up but extremely struggling, again tank starts insulting the healer and then his dps friend, decided to make it "funnier", stepping into every avoidable aoe etc.
Then the first boss, tank and dps friends starts a battle with the healer via chat, after about 8 minutes and I kid you not, I was asking if we are going to chat that boss to death or actually going to pull today. Next I know it, vote goes up to kick the healer, I declined and woopdiedoo I am evicted as dps from the duty. Since I wasn't agreeing with the healer kick.
While I do understand different play style, this was more of a lets take our bad mood out on the healer, right from the start of the dungeon. Sad that people need to go that route just to mess up every bodies day, instead of actually playing their job correctly, aka at least using one cool down when pulling 25 mobs lol.
Last edited by LunaFaye; 07-03-2017 at 09:17 PM.



Wow, so many non-healers are convinced that they are actually expert healers in disguise, immediately able to identify when any random PUG healer screws up because they're so tunnel-visioned on the healer's bar rather than their own. Who knew? I guess we'll see huge queues for healers from now on since all of these gifted non-healers will be logging on and showing us all how it's done, right?
What ever MMO you play healing follows a few fundamental basics.
- There is an unavoidable amount of damage a healer needs to heal through, which means x% of the healers mana is reserved for doing so.
- The lower the damage and the lesser geared the healer, the more mana the healer has to reserve.
-There is x % mana a healer will have to reserve for avoidable damage, people standing in fire and what not.
- When a healer is dpsing he is spending mana, if the avoidable damage exceeds the expectations you will run oom.
Spending 15% mana early fight on damage spells, might bite you back at the last 15% of the boss.
With in that time frame a lot can go wrong.
- When a healer is dpsing he has a global cooldown, which means he can get behind on healing when people take avoidable damage.
People make mistakes, and as Murphy's law dictates they do it at the worst moments.
- The overall performance of a DPS in ARR is lower than in MMO x were people would be given the tools to view their performance and compare.
Yes there are 3rd party parsers, but by default ARR wants to hide people their performance.
Thus the difference between similar geared DPS can be significant.
- As healer it is now harder to figure out how fast the boss will be killed , thus how much mana needs to be reserved.
-With randoms you need time to figure out how often they take avoidable damage.
- Even with less damage from the healer, the DD should succeed.
Though when it requires a short burst it would be favorable to help out.
The paradox of dpsing as healer is that the lower DPS the longer the fight, thus the amount of mana I need to reserve for unavoidable damage is larger.
Ultimately what low DPS does is lowering the amount of avoidable damage you can take.
Thus dpsing as healer is in most cases a high risk vs a low reward.
This isn't actually true, since as a healer you will regenerate tons of MP between the early stages of the fight and the later, difficult phases. All healers have their own tools for MP regeneration and in addition to that ranged DDs have refresh and caster DDs have mana shift. As such, it makes absolutely no sense to not DPS at beginning of fights in effort to save MP for later parts.
As explained above, your argument for "high risk" isn't true, and as healer DPS is really strong in this game, I wouldn't exactly call it low reward either.Thus dpsing as healer is in most cases a high risk vs a low reward.
Last edited by Taika; 07-03-2017 at 10:29 PM.


You know, three weeks ago I was getting yelled at for not doing enough DPS. Now I'm getting yelled at for doing ANY DPS.
Make up your minds.



I'd argue that the only healer with any dps worth actually using is WHM, due to both hitting hard and having good MP management. AST and SCH can do a little damage, but it's so expensive they need to start begging the ranged/friendly caster for their own resources, hampering those jobs dps fairly significantly. (Not to mention Ranged should be burning Refresh/Tact ASAP anyway so they can manage their hate and let tanks tank in dps stance.) Saving refresh for the healer with no clue how to manage their MP is poor play as it forces the tanks to spend more time in tank stance/using hate combos.
You obviously have no experience or knowledge of playing healers, casters, or ranged DDs in SB.I'd argue that the only healer with any dps worth actually using is WHM, due to both hitting hard and having good MP management. AST and SCH can do a little damage, but it's so expensive they need to start begging the ranged/friendly caster for their own resources, hampering those jobs dps fairly significantly. (Not to mention Ranged should be burning Refresh/Tact ASAP anyway so they can manage their hate and let tanks tank in dps stance.) Saving refresh for the healer with no clue how to manage their MP is poor play as it forces the tanks to spend more time in tank stance/using hate combos.
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