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  1. #131
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    If you want a proof this fight is overtuned then at some point it starts repeating itself endlessly without any new gimmicks, only draining healers and tank resources for no reason longer than necessary. The wipes I had were not because people were not doing mechanics, it was because healers were OOM (even with Lucid Dreaming and MP Shifts, you can heal only so long).

    In short, it's too long.

    Boss' HP should be nerfed by 25%, everything else left intact. And you'll still see the same phases cycling a few times.
    (2)

  2. #132
    Player
    Annah's Avatar
    Join Date
    Sep 2013
    Posts
    529
    Character
    Annah Gynnterais
    World
    Brynhildr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Paladinleeds View Post
    Pretty much sums up my previous post. I like helping people. Heck, someone asked for help with it in-progress once, so I tried to join. DF gave me a different instance of RM (bah, whatever), and we clear it in 2 attempts despite having some newbies. Some good explanation, and support, went a long way. If helping people grasp the fight and help them through it with guidance and support counts as carrying people, then I'm proud to carry people! Because in my eyes, that isn't carrying. They're trying their best, they're working at it. Someone with more experience helping and supporting them, and putting up markers, and talking them through the mechanics, goes a long way.
    See, this is what it's all about. You went through it. You know what it's like and you have no quarrels helping those who need help. This is what makes a great community.
    (4)

  3. #133
    Player
    Annah's Avatar
    Join Date
    Sep 2013
    Posts
    529
    Character
    Annah Gynnterais
    World
    Brynhildr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by SuperZay View Post
    If you want a proof this fight is overtuned then at some point it starts repeating itself endlessly without any new gimmicks, only draining healers and tank resources for no reason longer than necessary. The wipes I had were not because people were not doing mechanics, it was because healers were OOM (even with Lucid Dreaming and MP Shifts, you can heal only so long).
    This (sometimes) means the DPS isn't there. As a healer myself, i know you can do this fight without running out (of manna). We have a lot of mechanics that prevents this from happening. But if we ran out of manna in this fight it means one of two (or both) things EDIT: well, three:

    1. DPS isn't the greatest (which causes a super long fight which causes manna drain)
    2. Lots of folks stepping in bad goo and getting hurt harder or dying (which causes a greater manna drain for resurrections)
    3. Healers are not utilizing cool down and other manna saving abilities
    (4)
    Last edited by Annah; 07-04-2017 at 04:36 AM.

  4. #134
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SuperZay View Post
    snip
    Genuine question, but was the tail being killed upon it spawning every time? That's a mechanic that can be used to deal a decent burst of damage. I know you said they were doing mechanics but that being said, that's one that often goes under the radar. if so, then I aren't sure why it took so long... It's definitely something that can be overcome with gear mind you, hence me thinking allowing tomestome gear to be bought without having to beat this fight would be enough. But as for the fight dragging on for so long, I'm pretty sure that was intentional on the devs part to make it feel like a true final boss. I can see where the nerfing boss HP suggestion comes from, but I think allowing tomestone gear to be bought without beating this would be enough as it would allow a natural nerf through overgearing, rather than a hard and fast nerf like your suggestion.

    Quote Originally Posted by Annah View Post
    See, this is what it's all about. You went through it. You know what it's like and you have no quarrels helping those who need help. This is what makes a great community.
    Although it might be hard to believe given my notoriety on the forums, but I am actually a mentor and I believe in genuinely helping people. Doesn't matter what the trial or dungeon is, if I can help mentor people with it, I will, whether or not my mentor flag is up, most of the time (I am extremely particular about when I put my flag up, sometimes I just want a quick run, but I'll always accept the roll of the dice the DF brings and work with it. I also refuse to put my mentor flag up if I'm going into a duty I don't know 99%.).

    EDIT: Funnily enough, I look at the mentor requirements and the standards I'll be held to and I just think "Meh, not high enough. I'm gonna hold myself to significantly higher standards than that."
    (5)
    Last edited by Paladinleeds; 07-04-2017 at 04:45 AM.
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  5. #135
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by SuperZay View Post
    If you want a proof this fight is overtuned then at some point it starts repeating itself endlessly without any new gimmicks, only draining healers and tank resources for no reason longer than necessary. The wipes I had were not because people were not doing mechanics, it was because healers were OOM (even with Lucid Dreaming and MP Shifts, you can heal only so long).

    In short, it's too long.

    Boss' HP should be nerfed by 25%, everything else left intact. And you'll still see the same phases cycling a few times.
    That's how all bosses work though? As a healer I can sympathize with your concerns, but that's why DPS is important as well. DPS need to learn their rotations.
    (1)

  6. #136
    Player
    OmegaStrongtan's Avatar
    Join Date
    Jan 2015
    Posts
    272
    Character
    Omega Strongtan
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    The problem is not the difficulty of the trail but the game itself. It does a really bad job preparing you for what awaits you in endgame. If you ask me this final duty should be gated behind your final job quest and said job quest should be beefed up so you can only clear it if you have a basic grasp of your job and some mechanics you should know by now.
    Also some of the effects in this battle can be hard to see at times.
    (4)

  7. #137
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Annah View Post
    snip
    Good gracious, don't put words into my mouth.

    The fact is, overgeared characters carrying along "bad" players has been a major issue brought up again and again on these forums verses properly encouraging players to get those skills. Practice, get better, you got this, good job!

    And just FEW POSTS AGO, I mention specifically that players can't even fall upon overgearing THEMSELVES for personal survivability and better damage output if they feel stuck as the very method to do that is locked behind this difficulty spike.

    It's a painful fight that I struggled with, but I had an encouraging team them helped me learn and adjust and conquer it.

    But ya know, my satisfaction over beating something by my own hand is less than yours. So ya know, just carry the bads and let them remain bad without even knowing it. I'll teach them how to get better. Yeesh.
    (2)

  8. #138
    Player
    eaudaemon's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    157
    Character
    Tobias Deau
    World
    Siren
    Main Class
    Archer Lv 90
    Finished this with WHM, and I didn't have that problem of loosing MP on my last attempt and any consecutive attempts I had after that, the only reason I found that I lost a lot of MP is due to a lot of people are dying and I'm using up MP just to resurrect them, but if people know what their doing I'm hardly using up any MPs, I even had time to cast a couple of Stone 4 and Aeros at Rhygal.

    This was one by far the most satisfying boss battles I've ever done and nothing felt so great as finishing it with all the hardships I went through to do it, Denying that to other players by nerfing it is the greatest disservice the developers could ever do to them, games should be challenging, everybody should know their roles and they are all working together to finish it, making it easier would make it boring.
    (3)

  9. #139
    Player
    Annah's Avatar
    Join Date
    Sep 2013
    Posts
    529
    Character
    Annah Gynnterais
    World
    Brynhildr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ametrine View Post
    Good gracious, don't put words into my mouth.

    The fact is, overgeared characters carrying along "bad" players has been a major issue brought up again and again on these forums verses properly encouraging players to get those skills. Practice, get better, you got this, good job!

    And just FEW POSTS AGO, I mention specifically that players can't even fall upon overgearing THEMSELVES for personal survivability and better damage output if they feel stuck as the very method to do that is locked behind this difficulty spike.

    It's a painful fight that I struggled with, but I had an encouraging team them helped me learn and adjust and conquer it.

    But ya know, my satisfaction over beating something by my own hand is less than yours. So ya know, just carry the bads and let them remain bad without even knowing it. I'll teach them how to get better. Yeesh.
    yeah you still don't get it.

    it's ok tho
    (0)

  10. #140
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,484
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Clawbriar View Post
    On the other hand, I kinda feel if you're level 70, you should have a good enough grasp of what to do by now.
    People said that at 50 and 60 too...
    (0)

    http://king.canadane.com

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