Right. This is penalizing people for playing the game - something almost every review and negative association of 14 talks about. The fatigue system in general penalizes you increasingly more the more you play. For players to feel proud about items they possess, they can't be 'throw away' items that you don't care if they don't last a week. If nothing lasts more than a week, then there is little to no reason to spend more than the minimal effort on acquiring those items.
Lots. Some off the top of my head:
1) The original idea I pitched in the other thread with combining items.
2) A system where you can use NQ items to enhance, in some way, another item.
3) Some system that allows you to create new items from combinations of different items (the example I used before was a culinarian combining a bowl of soup, a salad and a sandwich).
4) Some kind of enchanting system similar to WoW's (but hopefully much more intricate and involved).
5) Some kind of sacrifice system, even if it's only for a certain class: ie a monk type class that sacrifices items to their god to regenerate some form of special mana/tp to power certain abilities.
6) Some rank of incapacitating attacks, much more powerful than any of the current incapacitates, that is powered by items the player's current class can use, especially weapons (ie, a gladiator can perform some crazy technique to incap something by breaking a sword during an attack).
7) Donating items to NPC for some kind of boon, such as guardian's favor of a power and length in line with the value of the item donated.
8) Create raidable moghouses that are protected by guards that you can arm with equipment to defend your loot (this kind of system would require world PVP, though, so unlikely).
9) Perhaps the simplest, and solves two problems with one implementation - allow the rank of equipment sacrificed to increase the chance of getting marks from the next local leve you hand by some %.
These are just off the top of my head. Really, there is no logical limit for the number of ways gear can leave the system, essentially, think of some buff or boon that players could use or currently need. If you can find a way to give that boon or buff by sacrificing equipment, then congrats, you've found a feasible solution.
