@Peregrine: Ok, your arguments are interesting, but your idea that a crafter who does not gather is just using other people is fundamentally flawed in one major respect. As crafter who enjoys gathering, I put off actively leveling gathering jobs because I don't need them right now. My LS gives me so many mats, its ridiculous. This. Does. Not. Mean. I. Am. Using. Them. I find it offensive that you suggest as much. I am lucky enough to be in a large LS with ties to other large LSs. We have our own little micro economy within the LS, as well as regular events in which DoW/DoM get together with our DoL/DoH and we do a free exchange of items. Mats for mats. Gear for gear. Gear for mats. It has nothing to do with anyone using anyone. It has to do with friends helping each other out. We play this game together. As a team. Cooperatively. Whats wrong with that? Nothing. So please, continue the arguments, but not at the expense of others, because you are right - there is an advantage to being able to go out and get whatever HQ mats you want. But you are also wrong - those of us who don't aren't inherently using people just to lengthen our own e-peens.
Also, there is a significant issue in that items do not leave the market. It may not be the SOLE solution to fix this synting/gathering, but it would HELP. If items were somehow encouraged to leave the market at the same market demand, the value of the remaining items would increase. If the encouragement for items leaving the market was high enough that demand went up, the value of items would increase even further because the reward for items leaving the market exceed current market value (An example of this would be if shards were NPC vendorable at 2k gil, the market price of shards would increase to 2k or higher.)
Another problem, again not the SOLE problem, is that +3 base mats mean little or nothing. When my HQ rate using NQ mats is the same as the HQ rate using HQ mats, then no, I don't need to be, nor do I need a gather in the grand scheme of things. Is it supposed to be this way? I doubt it. It should be easier to get HQ with HQ mats. As you say, the "power of quality" does need to be enhanced.
That does not mean that "town crafters" are somehow inferior. The fact is that they are needed. The play a vital part in keeping the economy healthy. If every crafter always gathered their own mats, there would be no economy to speak of. Everyone would be reduced to selling just finished products. And I'm sorry, people being people as they are would trend towards only buying a few select items that are optimal for their job, and that means would see even a more marked trending towards only specific gear being made, because nothing else is selling.
The fact is that some people like crafting but don't like gathering. Some people like gathering but don't like crafting. Some people don't like either, and like DoW and DoM. Varied people make for varied tastes, and that's a good thing. If we were all clones of each other this would be a pretty boring game. This Personal preference also does not make any of them inferior to the others.
What it does is create multiple markets. It adds depth to the economy and encourages people to play the way they like to play. And this is game. People play to have fun and do what they LIKE. The system accommodates this with the multiple markets and makes It makes it so that a crafter - ANY CRAFTER - is equal to every other crafter. It makes it so that a gatherer is equal to every other gather.
It doesn't matter what OTHER jobs you have. What matters is that an R50 is equal to an R50 of the same job. HOW they play is up to them.
In short, keep the debate going. You do have a lot of valid points. They are interesting. Please stop insulting other people's play styles. Its starting to get irksome, and detracts from actually solving the issue.