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  1. #11
    Player
    Orbiaus's Avatar
    Join Date
    Sep 2014
    Posts
    161
    Character
    Ririnzo Roronzo
    World
    Odin
    Main Class
    Monk Lv 70
    Quote Originally Posted by Ageofwar View Post
    note to OP on point 1

    SE are likely to set the tome limit back down to 450 tomes per week since the 900 limit was more of an exception rather than the rule
    Ok, updated.
    (1)

  2. #12
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Orbiaus View Post
    Soon we are getting weekly tome gear, this means:

    1. We will only have something like 450 tomes per week to spend on gear.

    2. If you have multiple classes like a DPS/Tank you will only be able to gear one if you want to raid.

    3. This means you are limited what class you can bring because one will be under geared.

    I would like to have 450 tomes a week for each job. I could gear tank AND dps and could take both raiding. This will be useful for raid groups and also more variety in not having to always be same class.

    They have kept this formula for far too long, I think we should get something different. I did a similar post during HW but fell on deaf ears. If the community wants this change like this post, give it attention and maybe the devs might see people want this.

    Working as intended. They just don't want you gearing up that quickly. It's actually pretty simple. It would be great to gear up faster but I understand why this gate is in place.
    (2)
    Last edited by Feidam; 07-03-2017 at 07:08 PM.

  3. #13
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    While I do like the idea, or even better removing this whole weekly lockout garbage all together, there will be always SE's argument that states, we introducing regular raid tiers, as well as savage tiers and 24 man raids, as well as the regular tomes are not capped weekly, even tho there's still a 2k overall limit on these, and that leads to people being able to gear multiple jobs.

    I personally again don't agree with that, because we do have to look at the term "gearing multiple jobs" actually means to the players and then to SE. While SE and casuals think that it's no problem running into content with 5+ less ilvls or non min/maxed gear isn't big of an issue, other players midcore as well as hardcore are going to rage quit by just having to think about that lol.

    Therefore, people like you OP and people like me, do agree that you can not gear multiple jobs all at once, and it will take quite some time in between when choosing that route.

    Till the day that that SE realizes that it's sheer impossible or very frustrating to run content with people that are a) under geared, or b) not even knowing their own job/skills, we won't see much changes to that.

    There's a reason a lot of us are having alts, while it's kinda a pain in the butt, having to unlock everything again and gathering gear etc. in most circumstances, this route is much more appealing and way quicker, then trying to gear multiple jobs right at the start of an expansion, on the same character. But after all I do support the idea and would love to see some upcoming changes being made to it.
    (1)

  4. #14
    Player
    Fonkyama's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Luna Seed
    World
    Moogle
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Sylve View Post
    Except the endgame DOES support it. The very first set of tome gear is job restricted, but all further gear is shared by up to 3 different jobs at once.
    ARR did this, Heavensward did this and now Stormblood is doing it. You are surprised ... why?

    Its not going to kill you that the FIRST weekly cap set is job restricted. History has shown us that its only one set.
    Not sure what part of my message conveyed any sense of surprise, however I don't see your point.

    If I wanna gear up my "main" with the weekly cap tomes, I won't be able to gear up any other jobs (that don't share the same role obviously) any time soon. If they follow the usual cap at 450/week, once again it'll take weeks/months to gear other jobs. Basically until the new 24 catch-up raid comes out.

    I'd like they lock the weekly cap to roles. 450/900 (whatever they chose this time) for tanks, 450/900 for healers, distance/support dps, melee dps, magic dps. That way I could at least gear up other kind of jobs and not be locked to a "main" for several weeks/months. I don't see how that would cause any balance issue.
    (11)

  5. #15
    Player
    Vanitas's Avatar
    Join Date
    Aug 2013
    Location
    I wish I had a Girlfriend.
    Posts
    909
    Character
    Vanitas Olterian
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    This formula is set mainly so people don't go and burn themselves out trying to max gear every single class then quit forever. You may not like it but it's there for that reason. You aren't the first and sure as heck won't be the last person to complain about it.
    (1)

  6. #16
    Player
    Orbiaus's Avatar
    Join Date
    Sep 2014
    Posts
    161
    Character
    Ririnzo Roronzo
    World
    Odin
    Main Class
    Monk Lv 70
    Quote Originally Posted by Feidam View Post
    Working as intended. They just don't want you gearing up that quickly. It's actually pretty simple. It would be great to gear up faster but I understand why this gate is in place.
    The cap will still be there. The only change is you can then cap a different job on same week which gives more flexibility for raids.
    (4)

  7. #17
    Player
    Orbiaus's Avatar
    Join Date
    Sep 2014
    Posts
    161
    Character
    Ririnzo Roronzo
    World
    Odin
    Main Class
    Monk Lv 70
    Quote Originally Posted by Vanitas View Post
    This formula is set mainly so people don't go and burn themselves out trying to max gear every single class then quit forever. You may not like it but it's there for that reason. You aren't the first and sure as heck won't be the last person to complain about it.
    Show me the statistics. People also quit because they can only do one job and get bored, people have said in this thread. We can't prove people would burn out at all.
    (12)

  8. #18
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Fonkyama View Post
    I don't see how that would cause any balance issue.
    Well, it wouldn't, because you still would only ever be able to progress by the maximum pace SE has set with the weekly cap. You can already do that via alts, it's just a needlessly large amount of effort because you gotta do the MSQ and unlocks on them every time as well.

    Likewise, carrying cap that you didn't fill last week over to the next to allow for more leeway during "busy" periods (such as exam weeks) wouldn't cause any issues, as you still can at most proceed by the pace SE had set with the cap.

    The barriers are of political nature first and foremost. SE dun wanna.
    (3)

  9. #19
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    You know why people hate daily quest during Pandaria? Because they remove the limit and since your average joe have the willpower of a potato a lot of players burned themselves out for doing all the damn quest every damn day.

    Do you know why people hate so much WoW Mythic+? No farming limit.

    Do you know why people hate so much WoW artifac system? Can be farmed non-stop!

    Both factors almost killed Mythic raiding scene due to the number of hours needed.



    Limits are there for two reasons:

    - Buy Dev time and keep players sub for longer.

    - Prevent your "no so smart players" from burning themselves out so quickly.

    Just look at certain relic steps behind tomestones and how some players hate themselves after farming in a few days something that could be done in a month or two. Also, without cap a full set probably will cost more.


    I mean, I have no problems with no caps because I will keep doing just my daily stuff and that's all, but, something like that can hurt the game long term.
    (9)
    Last edited by Driavna; 07-03-2017 at 07:25 PM.

  10. #20
    Player
    Jeycht's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    287
    Character
    Jeycht Rechton
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Adding to what other say, what prevent you doing raid without the gear from limited tomes?
    Last Alexander tier was easy enough to kill it undergeared even for a "decent" group. As long you have the craft gear (or normal mode gear) + 2-3 pieces from savage you are fine to go in savage. You don't need a full gear to do it.

    btw I saw ALOT of people complaining about the 900 tomes limit before 4.0 because they didn't have time to cap it and "burn out".

    The point of the limit is to stop people to gearing to fast, you can up every job, but that doesn't mean you have to max them all. (except maybe if you raid without group, you usually stick to 1 job or 2 that share same gear so that isn't really a problem)
    (1)
    Last edited by Jeycht; 07-03-2017 at 07:30 PM.
    Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
    twitch.tv/jeycht

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