I had to do a bit of shuffling myself in my HUD. I now have a hotkey bar right under my buff bar that has a copy of my timer and proc based skills (stuff like bloodletter, Empyreal arrow, sidewinder), and they're a bit bigger so i can watch my buffs at the same time I can see which skills are almost off CD. I have my song bar in a different spot, but it's easy to glance down to it to see how many arrows I have. The only one I really need to track that way is Wanderer's since it can proc multiple times during it's CD (rare as a purple pig, but it happens). the critical ones for me are all hovering around my targets bars.


What I'd like to actually see if a bit of tweaking on the ballads. Love the new implementation, but we could use a bit more flexibility in the CD's and/or duration. They just seem a bit too short to really get their full effect in. Especially Wanderer's. It may just be me (and my crit rate, which is pretty average for leveling gear), but I'm honestly lucky if i can get off a full pitch perfect on every cast of Wanderer's. my average is 2 arrows. a 45s duration would be great on the ballads. or perhaps reduce the CD on each to 60 seconds, that way you could choose to cycle through 2, or run with all 3.

On another note: How are you guys feeling with the damage potential? I'm not expecting top DPS on my bard, I do play it for it's flexibility more then anything (and it's playstyle at the moment), but as I level, it wasn't very motivational when I realized that i can kill as fast on my tank. How's DPS at 70 in decent gear? do the crit rates get high enough that our songs feel more viable and worth casting? Not that I don't cast them now, but it's quite dissapointing to run Wanderer's for 30 seconds, and have zero arrows.