Sea of Clouds individually instanced housing might actually be a good way to handle it. It would probably also be reminiscent of Wildstar's housing, which seemed to me to be some random floating island.
Let's put two and two together...
For reference I hate Mabinogi's instanced homesteads because it's a complete joke to get people to play farmville-like activities.
Yes, and I was talking about the glorified MB system because Mabinogi's system is essentially the same as FFXIV V1.0's retainer/market system except it was pseudo-searchable. That said, it was also a colossal joke other than the castle dungeon which was something that was guild-only or could be open to the public. I speak of this as being a member of the guild who had the first castle on the server and kept it for years before the guild leaders just up and vanished. That's what happens when you play from outside North America. The only correct thing that Mabinogi did market-wise was kept players from opening shops without paying a subscription, but unfortunately the "free" accounts were able to keep operating shops perpetually if they never level. Thus they parked their butts the minute the server came up and anti-AFK'ed until the next maintenance window. Everything else was a mess.
See this is where the "homesteading" idea can be worked into FFXIV correctly. Just go a little bit further.
1) First you need to find a suitable floating rock/landmass. Once you get the airship in the game (the mana cutter) you can go look for one. The backend of this would have the feel of "battleship" where you are shown a "sector" of the sky and launch probes to see what's there. Get a hit, you can either look around with your air ship or you can launch another probe to see how big the landmass is. Landmasses could vary from 25 yalms (About the same distance as casting most magic) to 250 yalms.
2) Crafting is essential. In order to build a floating homestead you would need to craft some props/engines first, once you have that, you can craft a "small room" and use the remaining space for the same kind of outdoors stuff the housing areas offer.
3) When you get bored of your tiny home, you can go find a larger rock to attach to your floating island and build a bigger building on it. Go back to step 1.
That said, I'm wary of this happening. What happened in Mabinogi is that the farming dropped the bottom out of the market for pretty much everything that could be farmed. So they would need to be balanced in a way that anything farmed can't be sold on the market or desynthed back into market items.
Most importantly, no "farmville" mechanics. Anything grown has a fixed time till harvest and your retainer that is a botanist can harvest it, or you can harvest it manually as a botanist. Nothing you can do can speed or rush anything along except planning in advance for weather.
Last edited by KisaiTenshi; 07-03-2017 at 05:25 PM.
I would love to have an instanced little island here with a house and a little garden... it will never happend though.
I should have had a limitation on house to begin with. Purchasing a House, should have been limited to one house per ACCOUNT, per SERVER. If it is a limited resource, people should have have been able to purchase 5 houses on the same account, on the SAME server, by giving gil to alt characters. There was a guy on my server that had about 9 plots he bought just so he could sell them for more than he paid because of the shortage. Other people have the Gil to buy their numerous characters houses, not with an intention to sell, but just because. Meanwhile actual player on main accounts can't find houses. I DO have a house mind you, but just the one. I do not think any alts of mine should have one. Unless they make housing unlimited. Which they won't.
Not enough Facepalms
So instead of demanding from SE that they put a system in this game, where everyone will get a house, people are truly asking for it to be cash shop? I just....*shakes head* If they ever do that I will stop playing the game..because it would be the last point to show pure greed..
SE: "Hey we implemented a housing system where only a small amount of people will ever get a house, solo players and FC have the same resources to fight over, people can totally buy lots of houses through alt character and we create more and more event housing items that you can only get through the cash shop again."
Person X: "Well the community must be quite angry and demanding you do change this into an instanced system like other MMOs!"
SE: "No. We do not understand it ourself but somehow they want to buy more houses with real life money €_€b!"
That would be fine if FFXIV housing was instanced like ESO, but they aren't. Which is part of the problem with FFXIV's system. Instanced housing has a few other problems, but I'd prefer those to what we have now.
I finally scraped together enough money to buy a small beach front plot in Shirogane and I'm trying to get another couple million for the house proper. But all of that will mean nothing if they're sold out before I even have a chance to buy and some house flipper raises the lives to ridiculous amounts.
It doesn't help that the whole system benefits people who already have houses even more.
Last edited by Ryaz; 07-03-2017 at 09:25 PM.
I don't get why people are against cash shop idea?
I pay for FFXIV. I'd like to experience a -massive- part of the game. And even with more than enough gil to buy a house, It's pretty well impossible for me to get one.
So what's the downside if i Paid $40 a month extra for a house? Some people would be willing to pay. Which would probably free up gil-only wards for people who can't pay. Everyone wins.
Cause it doesn't have to be that way.
Lotro, Lord of the rings online, a game that launched a DECADE ago, has ff14 style neighborhoods that auto-generate when they fill up. How this game is doing housing is clearly insane.
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