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  1. #1
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    Quote Originally Posted by TheVedis View Post
    30-50k an hour, and getting less means they are doing lower level stuff

    its not slow, its really just tedious work because its not as exciting as combat
    There's your problem =/. 30-50k isn't a universal truth for crafting growth either, perhaps for you, but considering that most people can't stand to even craft for hours in a row I doubt that speed will draw anyone closer =(.

    Right now crafting is more of an obstacle than anything close to fun. Pressing standard synth gets tedious and the only fun synths come from when something like aeolian scimitars/silver tricornes/etc (aka the synths that really count) are made.

    Quote Originally Posted by Nuru View Post
    You have a community to ask for help. They spent those countless hours leveling up their crafts, I'm sure they wouldn't mind putting themselves to good use.
    I see what you mean and I agree but ironically the highlighted sentence seems to only prove the point. Additionally, the community is scarce and having to simply rely on others all the time is cumbersome and something short of being on hand quickly when you need it.

    Being able to manage your own crafts with ease is (but not too much ease) is preferable =)
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  2. #2
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    Quote Originally Posted by Ventus View Post
    There's your problem =/. 30-50k isn't a universal truth for crafting growth either, perhaps for you, but considering that most people can't stand to even craft for hours in a row I doubt that speed will draw anyone closer =(.

    Right now crafting is more of an obstacle than anything close to fun. Pressing standard synth gets tedious and the only fun synths come from when something like aeolian scimitars/silver tricornes/etc (aka the synths that really count) are made.



    I see what you mean and I agree but ironically the highlighted sentence seems to only prove the point. Additionally, the community is scarce and having to simply rely on others all the time is cumbersome and something short of being on hand quickly when you need it.

    Being able to manage your own crafts with ease is (but not too much ease) is preferable =)

    lets be honest

    not everyone will be able to do everything(because of their personal playerstyles)

    some people just arent cut out to craft in the current system, and thats fine

    we really dont need to dumb it down to make it easier for everyone to get to capped crafts, the game isnt built around everyone being able to do that

    just like some people will only want 1 combat class at 50, and will never craft, the same applies to how crafting is done in general

    some people just wont do it, and making it easier to level wont change them not doing it, all it does is make those who want to reach 50, do it even quicker, which they dont really need to do


    also, that 30-50k exp curve, is pretty universal, at the lowest end of each "grind range" for items you should be getting around 30k or so exp an hour
    at the higher end youll be getting closer to 50k

    factors such as having BAD GEAR, can hurt this(you people know who im talking about) as well as being stubborn and doing the easiest possible lower synths that just dont give enough exp to keep up to these standards

    now add in leves...omg add in leves...

    do you have any idea how much leves speed up craft leveling? ALOT let me tell you that
    1 days of leves, depending on your range, is up to a FULL LEVEL of exp just from the bonus, thats not counting exp from the synths themselves



    my final point, we dont need more faster leveling, when i was still leveling, i almost got annoyed when they made it faster, and faster, and faster to the point where i finished out my final jobs like they were a joke. granted i was happy to get there, but when you kill the journey, you kinda kill half the fun

  3. #3
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    Quote Originally Posted by TheVedis View Post
    lets be honest

    not everyone will be able to do everything(because of their personal playerstyles)

    some people just arent cut out to craft in the current system, and thats fine

    we really dont need to dumb it down to make it easier for everyone to get to capped crafts, the game isnt built around everyone being able to do that

    just like some people will only want 1 combat class at 50, and will never craft, the same applies to how crafting is done in general

    some people just wont do it, and making it easier to level wont change them not doing it, all it does is make those who want to reach 50, do it even quicker, which they dont really need to do


    also, that 30-50k exp curve, is pretty universal, at the lowest end of each "grind range" for items you should be getting around 30k or so exp an hour
    at the higher end youll be getting closer to 50k

    factors such as having BAD GEAR, can hurt this(you people know who im talking about) as well as being stubborn and doing the easiest possible lower synths that just dont give enough exp to keep up to these standards

    now add in leves...omg add in leves...

    do you have any idea how much leves speed up craft leveling? ALOT let me tell you that
    1 days of leves, depending on your range, is up to a FULL LEVEL of exp just from the bonus, thats not counting exp from the synths themselves



    my final point, we dont need more faster leveling, when i was still leveling, i almost got annoyed when they made it faster, and faster, and faster to the point where i finished out my final jobs like they were a joke. granted i was happy to get there, but when you kill the journey, you kinda kill half the fun
    Your logic seems a bit backwards O.o. You claim that the system doesn't need to be dumbed down but "dumbing down" has no correlation to crafting xp length (even if you do claim it to be too fast). Length of xp gain rate isn't = to complexity, usefulness, and immersion nor does it change the game in any profound way.

    Slowing down the xp gain rate or keeping it as is does NOTHING beneficial for the game since all it accomplishes is allowing a small group of people who have the time to play this game a lot to reach high levels in a generally tedious system.

    Of course leves speed things up but they are finite and will just as well drain the leves that could be otherwise spent on other classes, thus further proving that the concept of not wasting much time or having ease of leveling multiple classes to maintain decent gear fly right out the window.

    you say "some people aren't cut out for crafting", but you got to consider the reason a TON of people don't craft is because, metaphorically, crafting is the big, ugly, and dreadful elephant in the room most players don't want to address as it holds no direct incentive to participate in. The only way I would feel compelled to craft is if my gear wouldn't be replaced every other second. Then and only then would it seem reasonable to spend time trying to slot in materia.

    Let me just say this:
    I don't root for shorter xp lengths in crafting because I want to have levels handed to me on a silver platter, rather I'd like to see the ability to place any useful material become more accesible to the player.

    On the other hand I would have much fewer issues with a system that didn't have DoM/DoW insanely outlevel any reasonable rate of crafting progression.
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  4. #4
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    Quote Originally Posted by Ventus View Post
    Let me just say this:
    I don't root for shorter xp lengths in crafting because I want to have levels handed to me on a silver platter, rather I'd like to see the ability to place any useful material become more accesible to the player.

    On the other hand I would have much fewer issues with a system that didn't have DoM/DoW insanely outlevel any reasonable rate of crafting progression.
    the new leveling system did kind of make keeping crafts up to speed a pain to do, i will admit that, but im sure thatl be fixed
    however, that doesnt mean we need to speed up crafting to keep up with combat now either

    the ability to make gear for people, especialy at the higher ranges should remain reserved for those willing to put in all the time it takes to get there

    and again, being able to slot stuff is VERY VERY easy to do right now even without a craft, there are so many crafters out there who have taken the time to level already they will happily do it for tips if not free!


    now on the other hand, for those who want to do everything themselves, this is a path they have chosen and have to live with the difficulty(much as i had to do, i spent a whole lot of time doing what i did to get everything to 50 and its a choice i made, i coulda taken the easy way out and let other people craft for me after all)

  5. #5
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    Quote Originally Posted by TheVedis View Post
    the ability to make gear for people, especialy at the higher ranges should remain reserved for those willing to put in all the time it takes to get there
    Truth

    Quote Originally Posted by TheVedis View Post
    being able to slot stuff is VERY VERY easy to do right now even without a craft, there are so many crafters out there who have taken the time to level already they will happily do it for tips if not free!
    Perhaps in high population servers like Selbina, but in ol' Bodhum that stuff takes a good long shouting for =/.

    Anywho I think we've gotten to that point where I just about agree with most of what you're saying, but honestly I'd like know if you truly enjoyed the grind to 50 on multi classes.

    People who watch movies/tv shows while crafting to 50 (which apparently is vast majority. Source = threads on this board) seem to only prove that crafting is terribly boring and too long. It almost overstays its welcome with the length it takes to finish off one of them.

    Once people actually want to craft and don't have to have other electronic distractions just so they can not die of boredom, then perhaps length of crafting leveling wouldn't be so horrid >.<.
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  6. #6
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    Quote Originally Posted by Ventus View Post
    Truth



    Perhaps in high population servers like Selbina, but in ol' Bodhum that stuff takes a good long shouting for =/.

    Anywho I think we've gotten to that point where I just about agree with most of what you're saying, but honestly I'd like know if you truly enjoyed the grind to 50 on multi classes.

    People who watch movies/tv shows while crafting to 50 (which apparently is vast majority. Source = threads on this board) seem to only prove that crafting is terribly boring and too long. It almost overstays its welcome with the length it takes to finish off one of them.

    Once people actually want to craft and don't have to have other electronic distractions just so they can not die of boredom, then perhaps length of crafting leveling wouldn't be so horrid >.<.
    sometimes i enjoyed it, especialy since i did alot of it in between behests and such when they were still in their prime
    id craft, id fight, id craft id fight
    it was a nice alternating sequence

    by the time i got to the end, the thrill of being there trumpted anything else so that alone made it enjoyable regardless of the grind