Quote Originally Posted by Ventus View Post
My only question to you is if you could possibly think of it from another person's perspective who is just starting the game or perhaps doesn't have as much time as you (seeing as you have numerous level 50 crafting classes) =(.

The bias can be strong, either from those like myself who barely level craft or those who do a lot like you, but one thing that seems to be an issue is the gargantuan amount of time needed just to maintain good gear with good materia.

Either one of two things will need to happen for yoshida to achieve his vision of playability and content for all:

1. he makes crafting more managable and less of a time sink so that materia can be handled with greater ease

or

2. content like dzaemel and ifrit have to be severely dumbed down in difficulty so that everyone can manage to kill them and not put 9001+ hours into the game so that only certain shells are able to access and succeed in the only content that exists =/.
i am thinking of this from an aspect of whats needed to keep crafting something thats not too easily leveled(im sorry but if it got as easy as combat, itd be really dumb)

we used to get 300 exp MAX from crafting you know, now we can get up to 900 per synth, before bonus's are applied
how is this not a hard thing to do? crafters can easily get 30-50k an hour, and getting less means they are doing lower level stuff

its not slow, its really just tedious work because its not as exciting as combat