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  1. #11
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kenji1134 View Post
    Tenacity is providing almost no increase in incoming heals, and about 1-2% higher outgoing damage and incoming damage reduction per 1000 tenacity.
    Um, 1000 points of a substat is a LOT for a 2% improvement. This low scaling is making Tenacity about as desirable as parry... and we all remember how much people loved parry.
    This further goes to explain why the general recommendation for left side melds is Direct Hit followed by Critical Hit, as the remaining options of Skill Speed and Tenacity provide drastically lower returns.

    So to conclude I've the following question to ask of SE:

    Would you consider reverting the tank AP calculation to the pre-4.0 formula, or making it so Tenacity's effect scales with Vitality in such a way as to encourage Vit accessories (and not STR ones 40-50 ilvls lower)?
    I actually posted a request that they have tenacity scale off vitality and posted something similar to what you said on the tank role forums
    (0)

  2. #12
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Evaddaragon View Post
    I've been under the assumption that for the past year, this was their design, all along, and that come Omega Savage people will realize that even that 20-30% DPS increase will not suffice to survive the incoming damage
    This is a pretty huge assumption considering just how many tools we have to mitigate things right now

    Feint/Addle
    Apocatastasis/Palisade
    Sacred Soil
    Astro Shield
    Adlo
    Divine Benison
    Intervention
    Passage of Arms
    The Blackest Knight
    Reprisal
    Eye for an Eye
    The Bole

    And this is just stuff that other people can do to the MT or the boss. If they really need to stack up mitigation they can go WAR(mt)/PLD(ot) and abuse intervention, warrior CDs, and Cover+paladin CDs. If there's a super dangerous and hard to compensate for cleave you can just slot in VIT pieces as needed.

    They basically have to role lock pre-Stormblood gear. There's no other solution if they don't want to change SB accessories to have strength or change how tank damage works.
    (0)

  3. #13
    Player
    Cadmus's Avatar
    Join Date
    Sep 2016
    Posts
    62
    Character
    King Cadmus
    World
    Mateus
    Main Class
    Paladin Lv 70
    1) 1000 points of Tenacity is about a 5% dmg reduction.
    https://www.reddit.com/r/ffxiv/comme...city_datadump/

    2) Taking just left-side in consideration, melding 520 points of Dhit translates to a 14% proct rate, aka about a flat 3.3% DPS increase. Meanwhile 520 points in Det = at least 140 attack power (at least in patch 3.5?) which is a 5-6% DPS gain for tank (PLD that I know of anyway).

    3) 270 accessories ain't gonna fly in Omega Savage. I think 1 at the very most, but by then it will have relatively diminished DPS value too once ilvls are 340 and accessory secondary stats start getting much bigger.
    (2)
    Last edited by Cadmus; 07-02-2017 at 05:18 PM.

  4. #14
    Player
    Evaddaragon's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    Quote Originally Posted by Brannigan View Post
    They basically have to role lock pre-Stormblood gear. There's no other solution if they don't want to change SB accessories to have strength or change how tank damage works.

    Whille it's true that indeed other party members have many tools to help tanks mitigate damage, the majority of these, we alread had and/or are rebranded into role actions. Only a select few (Passage of Arms, Intervention, The Blackest Knight, for example) are actually new, so I'm not actually of the opinion that on its own, it will make the difference. But you are right, it's speculation on my part, which I did imply anyway.


    I'm still not expecting SE to role-lock anything pre-Stormblood because it seems to me it is as intended.

    Also, instead of actually role-locking the accessories, they could do away with the possibility of changing equipment once you enter an instance. Tough luck if you get a dungeon drop while leveling, though.
    (0)

  5. #15
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,376
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Melding tenacity is pointless. And what is worse, they say it's not broken
    (0)

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