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  1. #1
    Player
    NarikoStar's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Many times have I heard this debate, what you choose I think should be up to yours and your groups play style. You might stack attributes for one reason or another while a different CNJ in a different group may stack it for a totally different reason. I'll give you some of my personal insights, but that doesn't mean it's what you should choose or go off of, please try for yourself then make your discussion


    Personally, at the games state at this moment (1.19) I would stack Healing potency over MP, by healing potency I mean Healing Potency and not MND. I've linked this in another thread but I'll link it again here.


    http://www.bluegartr.com/threads/107...ey-work./page2
    Quote Originally Posted by Kaeko (via BlueGatr)
    * Healing Magic +1 improves Cure III more than MND +1

    We do Ifrit every night, winning every fight. We take in two cnjs, one being myself (currently have MND stacked due to the lack of Healing Hand materia on our server) while the other CNJ has MP stacked. She has roughly 1,589MP with full party, while I myself sit at 1,257ish. At the current time we do not have MP issues. I regen just fine, as she does as well. Most fights I never have to use tranquility and neither does she.


    I parse each fight, curing wise I will admit it bounces around a lot due to who had more eruptions to run from coming down to it at the most part. But you'll see a MND+ CNJ with a higher single cure average than one with MP.


    When it comes down to both the CNJs sitting at 75%+ MP and never really digging into their pool I see no reason why any CNJ would want to stack MP.


    I would agree when we were learning the fight, MP was rough at times. Thus I do have an extra set of MP gear simply for when new content comes out and new strategies have to be learned. But this is why I would like to emphasis:


    -Where is your group at in endgame currently?
    -Are you having MP issues a lot of the times?
    -Is it because your not regaining MP? Or are DPS/Tank being a sponge?


    I think once you can ask yourself a few questions about you and your groups playstyle it will be much more clear what you personally as a CNJ should stack to help your group progress.


    I always look at MP stacking as useless for the simple fact of, you can learn to conserve better, you can learn to cure and when not to cure, MP stacking even with the MP regen+ rate seems to me personally something to compensate for bad playing at the time which someone can learn to avoid and get better at.


    Thus, I would personally rather go for +Healing potency/MND/-enm/+MgCrit/Pie then MP where it seems to be the only thing left to socket.


    Now, this is strictly for healing. I find myself now that our group has the end game content down now for this patch to move into other roles, such as debuffing/curing etc. This would require a whole different set up where I would much rather stack MND simply for the Mg Acc.

    I hope this helps you decide which route you personally would like to take! Thanks much, Enjoy~
    (6)

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  2. #2
    Player
    kro's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Rachel Alucard
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by NarikoStar View Post
    I always look at MP stacking as useless for the simple fact of, you can learn to conserve better, you can learn to cure and when not to cure, MP stacking even with the MP regen+ rate seems to me personally something to compensate for bad playing at the time which someone can learn to avoid and get better at.
    A person with higher max MP can also know how to manage MP. But things can go wrong very fast and being able to deal with it and salvage a run rather than chalking it up as a loss is something I consider pretty important.

    I've always looked at MP as a buffer. The larger your buffer, the more room your entire team has for error. There are situations where people will not dodge eruption, where Ifrit will never jump and give you time to regen MP, or where people will simply D/C. That extra MP often meant the difference in being able to raise someone while healing or just sitting there unable to do anything. The extra MND or healing potency has to give a significant enough boost to my role for me to want it over extra MP.

    That aside, I saw the tests Kaeko posted yesterday and healing potency does seem worthwhile to slot. If that rough draft of the cure formula is correct, healing potency has a huge advantage over MND and provides enough of a boost to make it more efficient than MP in a MP:HP healed ratio.

    MND and MP are dirt cheap though. Personally, I sold all the healer's hand materia I ever got.
    (0)