At least it's not Steps of Faith vanilla.



At least it's not Steps of Faith vanilla.


Can we delete this thread so that SE won't have to listen to all the "Nerf this 'cause I'm noob" thing and take pity for them?

Challenging content is fine i have no issue with that its important for the game to have challenging stuff for those who want it. Forcing it on people who just want to work for through the story is a terrible idea though right now i am just beyond frustrated and simply put if i cant get through there is no point in me continuing to play.


I completely agree with making very difficult and challenging content optional. But I think you can deal with having a slightly challenging piece of content for a LAST BOSS ENCOUNTER.
They did the "easy stuff for casual players, hard for serious players" with the Alexander fights. And frankly, RM isn't even that hard. It's just not "watch TV and eat snacks while playing" easy like most other content.

If i am honest my Southern Hemisphere latency probably contributes to my frustration a lot , fights where there is lots of stuff you have to move out of quickly and you can die if you get hit are my bane.
I guess i will just give it time was really annoying me with the dps que times as well liking Stormblood alot besides this.


The obligatory pls nerf thread has at last arrived. Took longer than expected honestly. #gitgud

Did this fight with South American levels of latency (I'm in South America), on DF (Pugs), we got 3 or 4 wipes, and every time we got closer to beating him, until we did. And I suck at this game, so... Please don't nerf this. Yeah, it can be "hard" (I don't think it is, but then again, I'm a soulsborne player), but it's not impossible, or even very hard, is just more challenging than the rest of the story content (Which is a faceroll most of the times). I do agree however, that the difficulty curve is kinda weird, but if you've been playing since 1.0, you probably did at least one Extreme Primal, which with the exception of Ifrit and Bismarck (Did I even type this correctly?), are "harder" than this.
Last edited by Pori_Dessu; 07-01-2017 at 12:15 PM.
What exactly is there to be communicated with other people here? It's not like there are cannons and snares and other stuff to be clicked on.Yeah, it sure is ridiculous for a MSQ fight to actually require any degree of thought or communication with other people.
But my opinion is, much like Steps of Faith, there is just too much to be managed here to expect most randos to clear it in its current state (just that here, instead of cannons and snares, you just have huge AoEs that tend to just ring you out if you fail to dodge them, which is why we've got the exact same issue that the prenerf SoF had: people swearing off the Trials roulette (or cheesing it by voluntarily lowering their item level, if they even know that they can do this) just to avoid getting this duty, or people immediately leaving the instance when their roulette gives them this duty. As far as I'm concerned, stuff that results in this kind of DF behavior needs to be toned down if it's part of the main story. Something will always be "too easy" to some people, but what matters is what shows on the DF, and right now this fight doesn't paint a pretty picture.
I don't need alts to speak my unpopular opinions. I'll just do it anyway.found the main account
Uhh, no, not even close. Didn't see anyone bailing or avoiding the trial roulette to avoid any of those fights, that's for sure. I've also never seen any of those fights end in a vote abandon.I think its fine for a final trial, the difficulty is about where the hard mode warring triad were,
Difficulty is not necessary to present an epic fight, as I think the finales of 2.0 and 3.0 adequately showed. After all, it doesn't exactly feel very "rewarding" either to spend most of the fight as a corpse due to constant ring-outs while you get carried.If you can just punch the final boss's face in, it would not feel very rewarding, now would it?
Gear really doesn't factor here so I don't know why people keep bringing it up like it matters. The fight takes long enough that even being in full i310 (something you can't even get before you've cleared this fight) isn't going to make much of a difference, and as Titan, Binding Coil, Leviathan EX, Sephirot, Sophia, etc. all showed us, ring-outs don't care how well geared you are.Adding another tip I forgot in my post on page 5. Have you ran the most current dungeon to the point where every piece of gear you have is as up to date as possible for this fight?
This is exactly why they made optional extreme versions of each of these fights (and we are like 99% certain we're going to get one of this fight too, based on the header image pattern of the "original" versions of primals having greyed out images while the revamped harder versions get colored in). This is where the challenge should be placed, not in the MSQ.It's the FUCKING FINAL BOSS
Of course it need to be hard. Thordan was an awesome boss but lack in terms of challange.
Not only does it make for a reduced overall game experience (look at Binding Coil; as awesome as that was, even though it was technically not MSQ it still tied up the primary loose plot thread of Legacy, yet comparatively few people got to experience it back in 2.x era when it was relevant... and don't even get started with the whole Steps of Faith debacle that threatened to block people out of the entire HW expansion and pretty much necessitated the drastic nerfing that it ended up getting), it just isn't necessary when the entire endgame is about rehashed, actually-difficult versions of older fights.Why can't MSQ content be challenging?
The question isn't really "why can't MSQ be challenging", it's more like "why does it need to be?"
This brings up another point as well. Many people here were certainly quick to place the blame on the people that can't get a clear, but how do you even know it's that person's fault? Do you even know their situation or why it could be taking them 12+ hours to get a clear?Stuck on this fight for four days now. DPS queues take up to 50 minutes, which is then followed by a group that keeps wiping, usually the healers die and then its just downhill from there.
The fight and mechanics may be well thought out and fun with a good group, but with your standard random group in duty finder that just does not get better and wipes 4-5 times before half the group quits just kills the entire fun and took out all excitement I had to finish the main storyline.
If you work all week and only have a few hours every evening to play, wiping endlessly on a main story fight is just demotivating. I feel like I can do the mechanics in my sleep already but everyone just keeps dying.
When I won this fight, I was dead the majority of the time and I probably hindered my group more than helped with how many Raises got thrown in my direction. Don't care how much of an ace you might happen to be with this fight; you aren't winning it alone for your entire group.
I'd much rather we delete all the arrogant posters who feel like any opinions contrary to their own should just be silenced, instead.Can we delete this thread so that SE won't have to listen to all the "Nerf this 'cause I'm noob" thing and take pity for them?
Last edited by Fynlar; 07-01-2017 at 01:10 PM.


Honestly whether its nerfed or not really won't impact the quality of my life in one way or another. It can be quite frantic with lots going on but it didn't feel aggressively difficult. I think SE is trying to hit that middle ground between too easy and savage/ex type content. I feel they did pretty good with Royal Menagerie. That being said if SE nerfs it, or if they don't nerf it will have exactly nothing to do with people on the forums asking for it to be nerfed or not nerfed. It will have everything to do with percentage of clears by the player base.
If SE thinks the clear rate is too low, expect the nerfs to come. If SE decides the clear rate is fine, I wouldn't look too hard for the nerfs.
|
|
![]() |
![]() |
![]() |
|
|