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  1. #21
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    As Cynfael states, aetherflow charges typically see the best returns out of either just Energy draining or popping a lustrate/indom for relevant burst to allow you get back to DPSing faster. Sacred soil is a wonderfully powerful ability during progression raiding but Indom typically beats it outside of that.

    Unfortunately I am going to agree that your guide is quite a significant over simplification of a SCHs kit, using Adlo when the tank is 90%? Why? It should be used either if you are falling behind on healing or to absorb an imminent and potentially lethal hit. Throwing it out mindlessly just because the tank grazed their knee is highly inefficient and is going to leave you OOM in pretty short order.
    (6)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #22
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    487
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    You can edit your posts to go past the 1k character limit, that way you don't need multiple posts in a row.

    EDIT #1:

    Quote Originally Posted by Dreklore View Post
    Now i have found that playing scholar in days of old is gone and dead putting shields willingly on everyone will not cut it anymore now its much more complex.
    Quote Originally Posted by Dreklore View Post
    (Shield) Adoquium [sic] : Use when ally is 90% hp.
    Contradiction much? I barely play SCH and even I know using and maintaining Adlo at 90% hp, outside of maybe tankbusters, is wrong.
    (1)
    Last edited by magnanimousCynic; 07-01-2017 at 08:41 AM.
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  3. #23
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Cynfael View Post
    As Kabzy said, Sacred Soil is not something you use to mitigate minor damage; it's something you use to help prevent a lethal attack or rapid series of huge hits from outright killing people.

    In dungeon play it has no useful application unless you know your party is screwing up a mechanic and you're trying to mitigate the fallout. In raid progression it can be helpful now and then, but it's generally not needed if your group knows the fight and is adequately geared.

    In short, Soil is so situational that it's kind of sad.
    Completely disagree. Soil is a nice tool to help smooth out the damage some of these tanks are taking on the trash pulls the in 4 man dungeons. The extra healing breathing room allows for extra dps.
    (0)

  4. #24
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Feidam View Post
    Completely disagree. Soil is a nice tool to help smooth out the damage some of these tanks are taking on the trash pulls the in 4 man dungeons. The extra healing breathing room allows for extra dps.
    I respect your opinion, but I've never seen enough of a difference using it in that context to make it worth the stack.

    In theory, yes, it has value if you are mitigating a lot of big hits, but the question would be whether or not that difference significantly changes your healing strategy, and I don't find that it does except possibly in the largest of pulls.

    In short, Soil isn't useless, but it needs to mitigate a shit-ton of damage and/or save players from death to be worth it.
    (3)

  5. #25
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Cynfael View Post
    I respect your opinion, but I've never seen enough of a difference using it in that context to make it worth the stack.

    In theory, yes, it has value if you are mitigating a lot of big hits, but the question would be whether or not that difference significantly changes your healing strategy, and I don't find that it does except possibly in the largest of pulls.

    In short, Soil isn't useless, but it needs to mitigate a shit-ton of damage and/or save players from death to be worth it.
    Each player's healing style is of course different. In ARR it was like it is now imo. A huge help. At the end of HW is was not needed at all really. It will probably decrease in effectiveness again as people get more gear. Scholar healing just feels more like it did when the game first launched. To me anyway. Even with it's problems I still vastly prefer the scholar healing style.
    (0)

  6. #26
    Player
    Rubiss's Avatar
    Join Date
    May 2015
    Posts
    336
    Character
    Rubiss Tantegel
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dreklore View Post
    Sacred soil has a short CD also gives you a chance for a MP free succor and you must burn 1 aether for each 20 sec tick of the cd because if aether is off CD you are wasting possible fairy power and yes it is a situational healer weather you like it or not because of the fairy power and the management of CD sorry but preventative healer is now AST role.
    Sacred Soil is rarely ever worth it over Indominability. It simply doesn't mitigate as much as Indominability restores. The fact that you advocate for such casual use of Sacred Soil tells me and the forum at large that you have no idea what you are doing.
    (6)

  7. #27
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Sacred Soil is bad because Indomitability outclasses it most of the time, there's only 2 situations that Sacred Soil is better than Indomitability:

    - Sacred Soil mitigates a potential lethal hit. -> In this case Sacred Soil is necessary to use over Indomitability because without it people would die. This situation doesn't happen in most of the content, not even in savage raiding.

    - Sacred Soil mitigates more damage than Indomitability heals. -> In that case we are talking about waves of AoEs targetted to all our party. The problem is the same. If Indomitability heals for 8k to all the party that means that the damage you get from those AoEs needs to be higher than 80000 for Sacred Soil to be better. Again, there's no mechanic in this game that makes you heal for so much in such a short period of time.


    The mere existance of Indomitability rends useless Sacred Soil. If Sacred Soil wouldn't share the same resources as Indomitability it wouldn't be a problem.
    (3)

  8. #28
    Player
    Farrell's Avatar
    Join Date
    Sep 2013
    Posts
    135
    Character
    Corwynt Farrell
    World
    Leviathan
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Dreklore View Post
    Sacred soil has a short CD also gives you a chance for a MP free succor and you must burn 1 aether for each 20 sec tick of the cd because if aether is off CD you are wasting possible fairy power and yes it is a situational healer weather you like it or not because of the fairy power and the management of CD sorry but preventative healer is now AST role.
    Wasting fairy power is no excuse to use the wrong ability at the wrong time. Ten fairy power is a physick from a pet instead of an embrace. A physick that comes from a pet, and counts as an ability making rouse do nothing to it, unlike embrace. Losing ten fairy power isn't going to keep me up at night. I feel burdened by having to find uses for that stupid gauge when it reaches 100 considering the hoops I have to jump through to use fey union.
    (3)
    Last edited by Farrell; 07-01-2017 at 10:22 AM.

  9. #29
    Player
    Dreklore's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Kaligath Draklore
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    to Sebazy comment as it would go over the 1000 character limmit

    The mention to use energy drain is to use up remaining Aetherflow before it comes off CD to build up fairy power and put aetherflow on cd again because aetherflow should always be on CD if it is not then you are wasting potential fairy power and potential MP gain as for lustrate/indom those should only ever be used when damage becomes critical depending if its a single target(lustrate) or multiple targets(indom).

    Really now because i've been doing the very thing i said in this guide and i have very rarely ever ran out of mana lets put it frank sacred soil does not cost any mana costs 1 aetherflow and has a 20% chance for a free aoe shield or aoe burst heal if you use Emergency Tactics before hand and using up 1 aetherflow has a 20% chance to knock off 10 secs of the cd to aetherflow the sacred soil lasts 15 secs midigates 10% damage and has a cd of 30 secs.
    (0)

  10. 07-01-2017 04:57 PM

  11. #30
    Player
    Dreklore's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Kaligath Draklore
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Farrell View Post
    Wasting fairy power is no excuse to use the wrong ability at the wrong time. Ten fairy power is a physick from a pet instead of an embrace. A physick that comes from a pet, and counts as an ability making rouse do nothing to it, unlike embrace. Losing ten fairy power isn't going to keep me up at night. I feel burdened by having to find uses for that stupid gauge when it reaches 100 considering the hoops I have to jump through to use fey union.
    Hoops you have to jump through to position your fairy and press fey union first world healer problems right here...
    (0)

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