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  1. #11
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    I feel the issue here isn't with the heal, but with the mindset of players. Titan isn't suppose to replace a tank. It's not suppose to pull an entire room and survive. I can use it 1 v 1 at L61 on L68 mobs and have him at 40% still. That's fine. Anything more is over-powered. (Yes, soloing a FATE with Titan is overpowered. It's unfair to the other 2 casters)
    (2)

  2. #12
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I'm also vehemently against having tools on a skillset that are completely worthless, which is essentially what Physick currently is. Everything you give a class should have a purpose. Physick's is giving Scholars a basic heal, but it has no point on the Summoner's skillset. Something should be done so that both jobs have a useable tool. It's just so sloppy to leave it the way it is.
    (4)

  3. #13
    Player
    TheChemicalCat's Avatar
    Join Date
    Apr 2017
    Posts
    36
    Character
    Vector Arbalest
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by ty_taurus View Post
    Actually, a simpler solution would've been to lower Physick's potency but have it spec off both INT and MND. Ideally the added MND for Summoners and the added INT for Scholars would equalize the lowered potency.

    That or Scholars could've been made INT healers which would've probably fixed a lot of weird issues from day 1 in 2.0.

    All this would do is make SCH's healing plummet even further. They already have the weakest basic heal, you don't need to make it even worse.
    (0)

  4. #14
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    I think a better solution is when an Arcanist picks the Summoner job at level 30 that Physick is change/replaced by Sustain as a 30 level skill. It would be a logical point as when you head off on the DPS pet class that your healing ability would shift to your pet.
    (10)

  5. #15
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by TheChemicalCat View Post
    All this would do is make SCH's healing plummet even further. They already have the weakest basic heal, you don't need to make it even worse.
    Well the idea would be that the healing amount would be the same, just that the potency would be adjusted to calculate both MND and INT at the same time.
    (0)

  6. #16
    Player
    MortalWare's Avatar
    Join Date
    Jul 2013
    Posts
    118
    Character
    Dash Meridian
    World
    Jenova
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Claviusnex View Post
    I think a better solution is when an Arcanist picks the Summoner job at level 30 that Physick is change/replaced by Sustain as a 30 level skill. It would be a logical point as when you head off on the DPS pet class that your healing ability would shift to your pet.
    +1 Physick is a useless skill for Summoner in it's current form. Should be replaced with something we will actually use.
    (4)

  7. #17
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Claviusnex View Post
    I think a better solution is when an Arcanist picks the Summoner job at level 30 that Physick is change/replaced by Sustain as a 30 level skill. It would be a logical point as when you head off on the DPS pet class that your healing ability would shift to your pet.
    wouldnt even mind if it could be used on party members as a regen, giving smn some more utility than blm like they originally were designed with. Then again still have res but still
    (1)

  8. #18
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Symon17 View Post
    I'd argue that rdm needs the heal more than smn does when soloing. You said it best that rdm doesnt have a pet to manage, meaning while smn has titan to take hits, rdm doesnt get a mini tank to take aggro off them. The solo balance feels closer than if smn got a tank pet and a heal at the level of vercure.
    Titan doesn't take hits and it doesn't maintain aggro. Not in the brave, new SB world of ours. Why do you think every 60+ SMN is asking for a physick buff or sustain back?
    (0)

  9. #19
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    In FF history, SMN was a WHM or BLM with a big aoe nuke (the summon). Them having a competent healing spell is not outside of the realm of possibility.

    I just want something to heal titan egi with.
    (0)

  10. #20
    Player
    Dregenfox's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Adaire Crimson
    World
    Coeurl
    Main Class
    Summoner Lv 70
    I think SE wants to move Summoner away from a standard tank and spank pet class and more towards the actual identity of summoner - Summoning impressive monsters that do insane burst damage.

    Bahamut was a good step towards this. I'd rather they just remove the heal/sustain entirely because it just had no utility outside of tank'n'spank solo tactics. It's useless as it is now. Maybe replace it with a instant pet rez on a high cooldown, which would probably be better for boss fights.
    (0)

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