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  1. #41
    Player
    Dregenfox's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Adaire Crimson
    World
    Coeurl
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Lyth View Post

    I'm not sure under what circumstances you would think that missing out on 200 potency from a lost GCD is negligible, but it does add up over an encounter. Also, gap closers generally aren't available while bound, irrespective of job. Only effects like TW and IR negate that effect.
    I don't know why you're still throwing around the numbers. Like I said before, at best onslaught's 100 damage is only there to make up for the loss of IB. SP combo is ~200 potency + 10 BG gain per GCD, but requires a full 7.5s combo to hit.

    Removing the 100 potency and making it cost 0 would really be all that's needed to make it a worthwhile ability - the 20 cost makes it too awkward to use as is for it's current purpose, and the walking time it saves varies from none to 2 seconds at best. It won't always be 200 potency, and you won't be able to use it every 15s on CD, so the actual benefit is way smaller.
    (0)

  2. #42
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Dregenfox View Post
    Removing the 100 potency and making it cost 0 would really be all that's needed to make it a worthwhile ability - the 20 cost makes it too awkward to use as is for it's current purpose, and the walking time it saves varies from none to 2 seconds at best. It won't always be 200 potency, and you won't be able to use it every 15s on CD, so the actual benefit is way smaller.
    Are you saying it shouldn't have any potency or BG cost? Or just no BG cost? If it was just no BG cost, it would always be a dps increase to use it, correct? I don't recall if it uses a GCD or not. I think it would probably work better if there was no potency or BG cost, if it was simply a gap closer. It wouldn't be a dps gain (other than saved travel time) but at least it wouldn't be a dps loss.
    (0)

  3. #43
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Dregenfox View Post
    and the walking time it saves varies from none to 2 seconds at best. It won't always be 200 potency, and you won't be able to use it every 15s on CD, so the actual benefit is way smaller.
    The potency lost from 2s of walking would most likely be the last gcd you could've used in the fight/phase, so at least it'll be 150 potency from heavy swing, at worst it could be 500 potency from fell cleave, as well as the potential auto atk lost. Onslaught is situational but if it saves you 2s of walking then it's absolutely worth it, just like how tempered will is situational but could be a dps gain if it saves you walking time. In fact making it 0 dmg 0 cost skill would pretty much make it like tempered will and there will probably be more complaints about it being very situational (useless in most fights).
    (3)

  4. #44
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by aleph_null View Post
    In fact making it 0 dmg 0 cost skill would pretty much make it like tempered will and there will probably be more complaints about it being very situational (useless in most fights).
    The only reason people would complain about 0 damage 0 cost is because it has 0 damage and doesn't increase their dps. Because, we can only ever do things that increase dps.
    (0)

  5. #45
    Player
    Rhyn's Avatar
    Join Date
    Jun 2017
    Posts
    77
    Character
    Becidenne Rhymsdottir
    World
    Phoenix
    Main Class
    Warrior Lv 80
    Onslaught (while really fun to use!) is just stupidly designed, and that stupid design influences everyone's ideas of how it should be balanced as well. Like brutal swing('s replacement) is now, it should have no place in any rotation. It is a very thematic reactionary movement ability that should be used to let the warrior hurl himself across the battlefield at will.

    I would change it in the following way:
    - No cost. A BG cost on a reactionary ability screws up the rotation and it's worthless in any serious content even if you did make up the immediate potency loss.
    - Same(ish) cooldown.
    - Make the damage miniscule, like 40. I'd say none, but the animation indicates at least some damage. The next point deals with this.
    - A minimum range (6 yalms?). This prevents that 40 dmg from having any effect on your rotation, which the devs rather stupidly tried to solve with the BG cost. No one is going to take the time to run back and zoom in again for 40 potency. The range can be adjusted to insure it would always be a loss.

    There you go, now the warrior has a thematic charge ability that is only used for movement instead of a useless ability just sitting on the hotbar annoying us. That's Shake It Off's job! Bonus, it can be used to charge INTO combat! And maybe even give back some of the Warrior feel you bungled up so badly in 4.0.
    (4)
    Last edited by Rhyn; 06-30-2017 at 02:00 PM.

  6. #46
    Player
    CaptnYesterday's Avatar
    Join Date
    Oct 2013
    Location
    Limsa
    Posts
    50
    Character
    Bruce Gender
    World
    Malboro
    Main Class
    Warrior Lv 70
    Please please please give bloodbath and 50% berserk back (even if that means the pacify. I mean hell, we have a cleanse now)!
    Love PLD now(great job with that job!), but my main was always WAR. Don't make us drop our great War Men, Women and potato people.

    Others have great suggestions too. I don't care what you pick or if we still remain 3rd this round, but give us a reason to play WAR. Give us the fun back SE. You did so damngood with us in 4.0 so we know you have the POWERRRRRR!!
    (0)

  7. #47
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Based by susano and lakshmi fflogs warriors is doing pretty similar dps with dark night. Paladin in the other hand have like 200 - 300 more dps than both of other tanks. Either paladin should be nerfed or both drk and warriors dps should be buffed paladins level.
    (1)

  8. #48
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Sunako View Post
    Based by susano and lakshmi fflogs warriors is doing pretty similar dps with dark night. Paladin in the other hand have like 200 - 300 more dps than both of other tanks. Either paladin should be nerfed or both drk and warriors dps should be buffed paladins level.
    No, don't nerf Paladin.

    I say this as a grumpy Warrior player, but Paladin needs to be the new baseline by which we hold all tank power to. Paladin is in an awesome place right now, and nerfing them back down would be a poor sign for all tanks going forward.
    (7)

  9. #49
    Player
    CaptnYesterday's Avatar
    Join Date
    Oct 2013
    Location
    Limsa
    Posts
    50
    Character
    Bruce Gender
    World
    Malboro
    Main Class
    Warrior Lv 70
    Quote Originally Posted by SargentToughie View Post
    No, don't nerf Paladin.

    I say this as a grumpy Warrior player, but Paladin needs to be the new baseline by which we hold all tank power to. Paladin is in an awesome place right now, and nerfing them back down would be a poor sign for all tanks going forward.
    100%

    Super grumpy WAR here too. I play both PAL and WAR though and could not be happier with the PLD changes. Satisfying and effective gameplay that reminds me of 3.0 WAR. No nerf. Just keep it the same and bring up WAR and DRK.
    (4)

  10. #50
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    777
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Im pretty sure most of us WAR mains are against nerfing PLD. I am so glad that PLD is now perfectly viable in any position (MT or OT), and I would not want it any other way.
    (5)

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