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  1. #1
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    I can fix queue times in 5 seconds. Ready?
    5....4....3....2....1....change light party from 4 to 5 players (1 tank, 1 heal, 3 dps) like a ton of other MMO's - FIXED!

    I'm half joking at how fast that change would be - but with the current ratio of tank/heals to DPS specs the 1:1:2 does not make sense any longer. Adding even more new tank/heal classes will not help in the long run (just ooo new and shiny short duration "fix") More incentives will just give more free stuff to people who actually like tanking/healing - not fix queue times because more people do it (a few might, sure but it won't change much.)
    (2)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ayerinn View Post
    I can fix queue times in 5 seconds. Ready?
    5....4....3....2....1....change light party from 4 to 5 players (1 tank, 1 heal, 3 dps) like a ton of other MMO's - FIXED!
    I prefer 1 tank, 2 healer and 5 DPS. And dungeons in 1.x difficulty
    (1)

  3. #3
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ayerinn View Post
    I can fix queue times in 5 seconds. Ready?
    5....4....3....2....1....change light party from 4 to 5 players (1 tank, 1 heal, 3 dps) like a ton of other MMO's - FIXED!

    I'm half joking at how fast that change would be - but with the current ratio of tank/heals to DPS specs the 1:1:2 does not make sense any longer. Adding even more new tank/heal classes will not help in the long run (just ooo new and shiny short duration "fix") More incentives will just give more free stuff to people who actually like tanking/healing - not fix queue times because more people do it (a few might, sure but it won't change much.)
    Unfortunately, the entire game is balanced around the existing trinity and ratio of DPS to heals to tanks. To add a fifth DPS to the parties would require a lot of re-balancing that would affect every multi-player instance.
    (4)

  4. #4
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    Quote Originally Posted by Kosmos992k View Post
    Unfortunately, the entire game is balanced around the existing trinity and ratio of DPS to heals to tanks. To add a fifth DPS to the parties would require a lot of re-balancing that would affect every multi-player instance.
    indeed it would...but it is the best solution to the issue that will never go away no matter how many incentives you try to give players to play a healer or tank. Why do you think SCH/WAR/DRK are mad their damage got gutted? People like to do damage and that made those jobs palatable to them. The addition of two highly requested, OP DPS jobs AND nerfing tank/healer damage is a recipe for disaster...as we clearly are feeling that at the moment.
    (3)

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