I still think that Onslaught should generate 10 beast gauge when used. Would make for a decent opening attack while also acting as a boon during fights with multiple targets.
Agreed. You already benefit from Internal Release due to how it affect spenders, so you don't need two cooldowns that deal with debuff removal.Shake It Off
Yes, it stinks as a level 68 ability and I understand why people are annoyed by it but I am mostly okay with this situational ability. Perhaps it would have been better to give it the ability to remove Fear, Stun, Sleep, Bind, and Heavy instead of already Esuna-able debuffs even if it has to have a little longer cooldown. Inner Release doesn't need those effects, it's a damage cooldown and you can't take advantage of the crowd control removal on demand or while tanking in Defiance.
I agree with your premise here. I've been seeing newbie WARs have some trouble grabbing mobs because WAR no longer has access to Flash to help grab aggro, so your suggestions I feel would be very helpful.Only Overpower is Annoying
A target required cone AoE as WAR's only reliable AoE stinks. My suggestion? Add a new ability and change Overpower here's how:
Line in the Sand (New Ability LVL 10)
0 Range, 5y Radius
Instant, 2.5s Recast, 100 TP
Delivers an attack with a potency of 50 to all nearby enemies.
Additional Effect: Increased Enmity
(Visually this attack has you drag your axe along the ground in a circle around you, kicking up dirt and scratching a line in the ground)
Overpower (Moved to LVL 48 and now a WAR job ability)
8y Range, 8y Radius
Instant, 2.5s Recast, 140 TP
Delivers an attack with a potency of 50 to all enemies in a cone before you.
Combo Action: Line in the Sand
Combo Potency: 220
Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10
This is a bit messier than it seems. Butcher's Block is still the highest potency combo action in WAR's arsenal, and it doesn't help that they kept Storm's Path's life leech effect regardless of stance.Buff Storm's Path
Did you know that Storm's Path is only a 3% potency increase over using Butcher's Block? Go ahead and do the math, I'll wait. Don't forget to factor in the GCD opportunity cost of two extra Fel Cleaves every 45 global cooldowns!
Storm's Path being the DPS combo should be OBVIOUS to people and it's not because it barely is and not in a very clear way. Storm's Path needs its potency raised to 290 or 300 via combo action. It will make it clear to players by putting some more space between it and Butcher's Block and give WAR a little DMG buff it could probably use.
I personally don't think you can increase Storm's Path's potency without nerfing or removing the life leech effect, and possibly tying the effect to Defiance.