Quote Originally Posted by Kyt View Post
Well unfortunately you can't have it both ways. If you allow 270 str accessories for tanks, it makes the tanking classes more difficult (and more fun) to play, but you will deal with crappy tanks in 270 str gear. On the other side of the coin, if you lock the 270 str gear and make tanks purely vit meat shields who do no damage, MOST of the good tanks are going to stop playing tank in search of something more fulfilling.

Most people don't agree with me, but I love having two styles of tanking. It allows for varied gameplay and adds a sense of empowerment when you understand your class and the fight at the fullest to be able to min-max yourself further instead of being relegated to an enmity bot.
Sounds like a catch 22 doesn't it.

I can respect that view! One of my fav moments in game as a support DPS is when I'm pushed to use all my other skills on top of maxing my rotation, and seeing them make a difference, so I can understand tanks finding fulfillment that way. But, like, I know a PLD who's fulfillment comes from being the "best tank." I say it in quotes because I don't actually mean "the best," I mean, they like seeing the healers DPS and never have to heal them. They like having unshakeable enmity. They like using their party support skills and new shielding skills. Hell, sometimes I've seen the party just falling to pieces and they save it with a CD, Cover, and a bit of well placed Clemency spam to give the healers a chance to find their feet. I don't think we will ever see something like that from a STR built WAR.

It just seems like the "DPS min/maxers" reject that kind of mentality. I personally don't think a tank not interested in maxing DPS = subpar. In meta, for sure there is a very specific way to maximize everything, but expecting everyone to play to that and find enjoyment in that is silly.

Although I think all of this could be solved if they just changed the enmity gen back to VIT. XD;