There are a lot of players on Balmung that have the idea that it's the casuals that should stay and Roleplayers that should leave.They needed to make Balmung the official RP server, and those who want off, could of moved.
You're asking people who pretty much set in the stone this server to RP. It would of been easier
for those who didn't care much for it to go off somewhere else, imo. It's just hard to get people
who have been there forever and established everything along time ago and tell them to pack up.
It's going to get hostile, no matter what.
^this^The incentive to transfer is there and its fine its just you guys aren't all that bothered by the long queue times, in which case ur complaints are falling on deaf ears.
this talk of giving ppl exclusive rewards for transferring is silly....incentives is one thing but an exclusive incentive reward oh pls
I've been with Zalera since I've joined the game and its one of the incentive servers where folks get bonuses just to transfer over to. We have seen such a massive influx of players that want nothing to do with us and rather just come in and form their own mini-[server] community its bewildering that the request for a 'better incentive' would even be requested.
We small server players aren't getting anything out of this really asside from being used for our fc buffs then discarded like used tissue.
Transferring would be considerably more attractive/less horrid if the following things were to be put in place: Cross-World Linkshells/FCs/Tells/Friendslists, designated areas without duty-timers that cross-world party members could gather and hang out (NOT Duties, social zones). Simply put, we need better IN GAME ways for keeping in touch with our friends.
Blizzard has been trying to make free transfers work for years and it hasn't worked yet, for a pretty obvious reason. I'll just repost the post I made on another thread.
Square Enix needs to offer incentives for entire communities to transfer, not just individuals.
An RP designation on a new server is one such incentive that would encourage an entire community to transfer.
MMOs are social games. They are built and sustained around communities. The idea that gil and chocobo feathers and less queue times are enough incentive fails to acknowledge this fact. If you're an individual or solo player, then hell yeah, those incentives are great! But for anything more than an individual player or a player with a small group of friends, they're wholly inadequate.
SE has already said they are working on this. It takes time though.
All of you need to stop complaining about Queue times then.
If the incentives "aren't enough" for you to move to get better queue times then you have no right to complain about them. If they are as bad as many in Balmung say, then they should transfer. Are the social groups or your ability to get into game more important? That's what this comes down too.
SE doesn't need to recognize this as a social game, the transfers are there for those who want to get into game. If you don't want to move, fine, but then don't complain you have to wait 2 hours to get into game when you can transfer for free.
Sorry, but your whole "I RP, so I deserve better special treatment to get me to transfer," is utter BS.
If you're not part of the solution, then you are most certainly part of the problem.
Nobody is complaining about the existence of queue times, because queue times are a necessary measure due to hardware limitations.All of you need to stop complaining about Queue times then.
If the incentives "aren't enough" for you to move to get better queue times then you have no right to complain about them. If they are as bad as many in Balmung say, then they should transfer. Are the social groups or your ability to get into game more important? That's what this comes down too.
The reason why queue times are being brought up now is because these congestion problems have existed for years. People have been suggesting solutions to Balmung and Gilgamesh for years. If we want a long-term solution to be implemented, now is the time to be banging on about it when the most people are affected.
No they have not. I was on Balmung all through HW and after the launch died down there was no problem. I would log on with maybe a 25 person que that was nearly instant anyway.Nobody is complaining about the existence of queue times, because queue times are a necessary measure due to hardware limitations.
The reason why queue times are being brought up now is because these congestion problems have existed for years. People have been suggesting solutions to Balmung and Gilgamesh for years. If we want a long-term solution to be implemented, now is the time to be banging on about it when the most people are affected.
可愛い悪魔
Lol ok /10charNobody is complaining about the existence of queue times, because queue times are a necessary measure due to hardware limitations.
The reason why queue times are being brought up now is because these congestion problems have existed for years. People have been suggesting solutions to Balmung and Gilgamesh for years. If we want a long-term solution to be implemented, now is the time to be banging on about it when the most people are affected.
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