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  1. #71
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,534
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SendohJin View Post
    that's why this never works. it's not done. what if the AOE was put there by the tank and he clips you. what if the AOE is weak and you already have regen on you or nobody has taken damage and you know the fairy will heal you back up.

    the amount of time it takes to program in this point system for everything they design is insane.

    if the tank spins the mob and the DPS misses their positional whose fault is it? if the tank doesn't spin the mob and gets hit by an AOE whose fault is it?
    Or Keeper of the Lake. I tell my party if they are in the middle of the fire AoE to just let me heal through it. Only try to escape if you're on the edge. Any kind of automated system would not be aware that standing in the fire is going to cause less harm to the party because it can only use binary rules.
    (1)

  2. #72
    Player
    Lynart's Avatar
    Join Date
    May 2011
    Posts
    84
    Character
    Machiko Lienwyn
    World
    Goblin
    Main Class
    Paladin Lv 51
    Quote Originally Posted by TaleraRistain View Post
    Or Keeper of the Lake. I tell my party if they are in the middle of the fire AoE to just let me heal through it. Only try to escape if you're on the edge. Any kind of automated system would not be aware that standing in the fire is going to cause less harm to the party because it can only use binary rules.
    You are thinking too simple, linear, and restricted.

    The requirements for each dungeon can be based on an abstraction, maybe even an interface. It can then be implemented on a per dungeon basis.

    This is why I didn't want to get into specifics as to how to implement the system. Very few players are software developers, and among those that are software developers, even fewer are game developers (again, I am not). None of us are qualified to design or implement such a system.
    (0)
    Last edited by Lynart; 06-28-2017 at 05:08 AM.

  3. #73
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,534
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lynart View Post
    You are thinking too simple, linear, and restricted.

    The requirements for each dungeon can be based on an abstraction, maybe even an interface. It can then be implemented on a per dungeon basis.

    This is why I didn't want to get into specifics as to how to implement the system. Very few players are software developers, and among those that are software developers, even fewer are game developers (again, I am not). None of us are qualified to design or implement such a system.
    I *am* a software developer. I do not claim to be a game developer. But the whole thing with code is that you have to train it. It's not smart. It works based on rules that are fed to it. You can make it seem smart if you are clever in how you write those rules. I am not thinking too simple, linear, or restricted. I am stating how logic in programming works.
    (6)

  4. #74
    Quote Originally Posted by Lynart View Post
    You are thinking too simple, linear, and restricted.

    The requirements for each dungeon can be based on an abstraction, maybe even an interface. It can then be implemented on a per dungeon basis.

    This is why I didn't want to get into specifics as to how to implement the system. Very few players are software developers, and among those that are software developers, even fewer are game developers (again, I am not). None of us are qualified to design or implement such a system.
    no, we're not.

    if the system is as complex as you say the rewards must be great to justify the added development time for every piece of new content. if the rewards are that great people will exploit it and the devs will have to constantly battle these exploits. it makes no sense to make such a complex and convoluted system, make more playable content instead.
    (3)

  5. #75
    Player
    Lynart's Avatar
    Join Date
    May 2011
    Posts
    84
    Character
    Machiko Lienwyn
    World
    Goblin
    Main Class
    Paladin Lv 51
    Quote Originally Posted by TaleraRistain View Post
    I *am* a software developer. I do not claim to be a game developer. But the whole thing with code is that you have to train it. It's not smart. It works based on rules that are fed to it. You can make it seem smart if you are clever in how you write those rules. I am not thinking too simple, linear, or restricted. I am stating how logic in programming works.
    .....if you're a software developer, why did you automatically assume the implementation of a complex system would have static rules that apply to both a dynamic number of variables and the variables themselves.....?
    (0)

  6. #76
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,534
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lynart View Post
    .....if you're a software developer, why did you automatically assume the implementation of a complex system would have static rules that apply to both a dynamic number of variables and the variables themselves.....?
    Because what you're asking for is a virtual intelligence or artificial intelligence and that's going way beyond the bounds of a video game. Any sort of rules system is going to have static rules. Like I said, you can make them *look* clever. But when you get down into the code, they are following sets of 1's and 0's.
    (8)

  7. #77
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Yeah there is absolutely no way this could be a good thing. the only thing which would come from such a system is salt, vote kick abuse, and community issues.
    (3)

  8. #78
    Player
    Lynart's Avatar
    Join Date
    May 2011
    Posts
    84
    Character
    Machiko Lienwyn
    World
    Goblin
    Main Class
    Paladin Lv 51
    Quote Originally Posted by TaleraRistain View Post
    Because what you're asking for is a virtual intelligence or artificial intelligence and that's going way beyond the bounds of a video game. Any sort of rules system is going to have static rules. Like I said, you can make them *look* clever. But when you get down into the code, they are following sets of 1's and 0's.
    No, I wasn't referring to anything close to the complexity of machine learning, or artificial intelligence with either my initial post or the high level discussion of interfaces or abstractions. Please explain how you came to that conclusion.
    (0)

  9. #79
    Quote Originally Posted by Lynart View Post
    .....if you're a software developer, why did you automatically assume the implementation of a complex system would have static rules that apply to both a dynamic number of variables and the variables themselves.....?
    Quote Originally Posted by Lynart View Post
    No, I wasn't referring to anything close to the complexity of machine learning, or artificial intelligence with either my initial post or the high level discussion of interfaces or abstractions. Please explain how you came to that conclusion.
    you literally just said not to assume the rules are static. what's the opposite of static rules?
    (1)

  10. #80
    Player
    Lynart's Avatar
    Join Date
    May 2011
    Posts
    84
    Character
    Machiko Lienwyn
    World
    Goblin
    Main Class
    Paladin Lv 51
    Quote Originally Posted by SendohJin View Post
    no, we're not.

    if the system is as complex as you say the rewards must be great to justify the added development time for every piece of new content. if the rewards are that great people will exploit it and the devs will have to constantly battle these exploits. it makes no sense to make such a complex and convoluted system, make more playable content instead.
    The reward for SE is simple: keep the ex hardcore players that have become casual players happy. Though I have no idea if there is a significant amount of those type of players as I really only know myself as one.

    ........and my subscription is running out lol
    (0)

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