No, I wasn't referring to anything close to the complexity of machine learning, or artificial intelligence with either my initial post or the high level discussion of interfaces or abstractions. Please explain how you came to that conclusion.Because what you're asking for is a virtual intelligence or artificial intelligence and that's going way beyond the bounds of a video game. Any sort of rules system is going to have static rules. Like I said, you can make them *look* clever. But when you get down into the code, they are following sets of 1's and 0's.
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