Results 1 to 10 of 137

Thread: 4.0 MCH is Weak

Hybrid View

  1. #1
    Player
    GmW's Avatar
    Join Date
    Jun 2017
    Posts
    7
    Character
    Artemis Greave
    World
    Mateus
    Main Class
    Machinist Lv 61
    been watching and reading a lot on MCH since SB, loved the job style etc, many problems though!

    end-skills not satisfying enough, comparisons are discouraging...

    BRD has utility, dps, many skills to choose from, MCH feels 1-2-3 centric.

    also, it has turrets!

    maybe make turrets useful? SMNs were reworked to make them more pet-centric like a SMN should be! So maybe MCH should be reworked to be more turret-centric? right now, turrets are so -place-and-forget-its-there.... even more then before in HW!

    HALP! lol
    (1)

  2. #2
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by GmW View Post
    been watching and reading a lot on MCH since SB, loved the job style etc, many problems though!

    end-skills not satisfying enough, comparisons are discouraging...

    BRD has utility, dps, many skills to choose from, MCH feels 1-2-3 centric.

    also, it has turrets!

    maybe make turrets useful? SMNs were reworked to make them more pet-centric like a SMN should be! So maybe MCH should be reworked to be more turret-centric? right now, turrets are so -place-and-forget-its-there.... even more then before in HW!

    HALP! lol
    It'd be nice if turrets did something else other than auto attack, have ONE "command" attack, and blow up on cue.

    As folks have said, they're basically place and forget DoTs right now.

    Back in ARR, one of the things I liked doing with SCH was actually moving the pet into different positions to maximize its AoE potential. If the turrets can hover in place, I've no idea why they can't also move.

    Hell, maybe what MCH needs is just to be a full-blown pet class...
    (0)