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  1. #21
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Arutan View Post
    With people using diversion I don't see why tank would have agro issue. They must be really bad if they do.
    You're making the assumption that DPS actually use Diversion.

    (0)

  2. #22
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by YitharV2 View Post
    You're making the assumption that DPS actually use Diversion.

    That's what I call a bad DPS not thinking about agro.
    (1)

  3. #23
    Player
    Astrus's Avatar
    Join Date
    Oct 2013
    Posts
    409
    Character
    Karma Dunkelsonn
    World
    Shiva
    Main Class
    Warrior Lv 91
    Quote Originally Posted by YitharV2 View Post
    You're making the assumption that DPS actually use Diversion.

    You are making the assumption that just because that SAM hasn't been running Diversion due to a lack of need to run Diversion before they won't slot it after the need arises.

    I'm not usually running Diversion either because I rarely need it, instead I try to bring some additional utility for the group. If threat becomes an issue I'll readily slot Diversion though.
    Just because someone rips aggro once it's not the end of the world, it only becomes an issue when they refuse to manage their aggro after it becomes necessary.
    (0)

  4. #24
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by YitharV2 View Post
    You're making the assumption that DPS actually use Diversion.

    When I slot diversion it means that I do not have faith in the tanks ability to manage the amount of enmity they are suppose to be maintaining. I don't have a problem with it, had to do it last night in Lakshmi EX with a main tank and off tank. I try and run extra utility, especially as a Sam. I will slot diversion, not because I want to but because the tank(s) are forcing my hand to.
    (0)

  5. #25
    Player
    NinefoldRakshasa's Avatar
    Join Date
    Jun 2017
    Posts
    17
    Character
    Saint Asonia
    World
    Louisoix
    Main Class
    Samurai Lv 70
    Quote Originally Posted by AsahinaMyLove View Post
    Because of the ridicolous tank nerf VIT = HP ONLY.... <.<a Im wearing ilvl270 STR Accessories as a protest and to DO actually damage! I wont wear any VIT Accessories till they change it back! > As Paladin: with full ilvl270 of STR Acc's, the damage raised ALOT! Alone Auto atk fraised from tiny 700 to 1000! Not to mention all other atk skills >-> Why bother with SB Acc's if they only boost your Max HP...? So yeah.. soon we will have "tanks" full of STR gears in raids back... thanks SE...
    THIS! Not gonna take off the STR accs no matter what. And if they decide to lock them too, I'll just stop tanking, all of your DPS queues can go to hell.
    (0)

  6. #26
    Player
    Vallamaria's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    93
    Character
    Lydalia Vallamaria
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Arutan View Post
    Well simply because tank aren't dps, they're tank, that's why vit = vit and str = dps. That's not weird and not hard to understand.
    Are they going to wear 270 accessories still when the ilvl will be 400+ at the end of stormblood? Seriously this is stupid. Like I said people take the dps too seriously. Just go play a dps job if you wanna dps as tank/heal
    Pretty sure you of all people have no right to be talking shit about what Tanks do. Seeing as you don't even have a single Tank job above level 32. Which means you've never even Tanked the later parts of ARR, the entirety of HW, or any of the new Stormblood content. So you're just one of those people who thinks they're somehow an expert on the role even though they've got ZERO high level dungeon tanking experience.
    (3)

  7. #27
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vallamaria View Post
    Pretty sure you of all people have no right to be talking shit about what Tanks do. Seeing as you don't even have a single Tank job above level 32. Which means you've never even Tanked the later parts of ARR, the entirety of HW, or any of the new Stormblood content. So you're just one of those people who thinks they're somehow an expert on the role even though they've got ZERO high level dungeon tanking experience.
    Have you ever heard about alt char?
    (3)

  8. #28
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ArturiaPendragoon View Post
    Hi I'm a new player in Final Fantasy 14. I got to the end of the game today. When I was levelling, I found out I could STILL wear all the old accessories pre-SB normally. This has gotta be a bug right ?.
    Nope.

    Also, all the V1.0 gear is still in the game, though downgraded visually. The only difference between the V1.0 and V2.0 gear is that the V1.0 gear is not class locked.

    The V3.0 gear narrows things down, so most tank gear is job locked from DPS gear, and most caster gear is locked between healer or caster. Only with V4.0 do accessories become job locked.

    You'll also note that there hasn't been any aetherial (pink) gear since about level 44. The pink gear had random secondary bonuses, while the green gear all have the same bonuses. When you tap "recommended gear" it does not know if pink or green gear is better because recommended only looks at the ilevel, not the secondaries.

    Hence if you have two accessories of the same ilevel with different secondaries, recommended gear will not favor one over the other.
    (1)

  9. #29
    Player
    Baalfrog's Avatar
    Join Date
    Mar 2016
    Posts
    117
    Character
    Alysanai Holt
    World
    Cerberus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Arutan View Post
    Well simply because tank aren't dps, they're tank, that's why vit = vit and str = dps. That's not weird and not hard to understand.
    Are they going to wear 270 accessories still when the ilvl will be 400+ at the end of stormblood? Seriously this is stupid. Like I said people take the dps too seriously. Just go play a dps job if you wanna dps as tank/heal
    Oh boy... Lets see now... Full 270 slaying gives tanks around 200 to 300 dps in total, 2 tanks in raid thats 400 to 600 increase in raid dps or more, which is not a small amount, on a trade off for around 9K HP per tank. Which is something that many tanks will do, because not only does it make EVERYTHING faster and if you CD properly, you won't die.

    And on the point of people taking dps too seriously.... I mean, sure, if you want to be mediocre or something, sure don't think about it... You are ofcourse entitled to your own opinion, but what you are not entitled is dictating how others play, and since you can critizise them, they can and will do the same for you, its a 2 way street.

    On a side note, this whole mess would have been avoided if they either 1. kept the thing in place where str & vit both gave damage or 2. make it so vit gives all the damage or 3. retroactively lock the pre-SB accessories.
    (2)
    Last edited by Baalfrog; 06-28-2017 at 01:27 PM.

  10. #30
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Since we have to undress when we fantasia for years now (probably because of gender restricted gear), I assume a system which turns equipped items unavailable isn't that easy to achieve.

    Well, but since they got an inventory space increasement resulting in guaranteed free space on launch for everyone they maybe could've put all right side equipped regardless of class in armoury.
    (0)

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